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Graphics Utilities

Graphics processes operate on textures rather than ordinary control-value lists. Connect texture outlets to texture inlets; use conversion or analysis processes when crossing between image data and control values.

Task Processes
Generate or transform an image on the GPU Shader, Compute shader
Sample an image into control values Lightness computer and Lightness sampler
Inspect a pixel-value array LED View
Load time-varying image content Video
Convert arrays to textures or exchange GPU buffer data Geometry and buffer utilities

For pixel analysis, choose between converting all pixels and sampling just a few positions. Resize or simplify the upstream image when a large array is unnecessary. Texture format, dimensions and graphics-backend support belong to the producing and consuming processes; a cable is not a guarantee that every texture kind is interchangeable.