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Volumetric texture viewers

Mandelbulb volume shown as three grayscale slices and three raymarched views, with their shared generator and Grid connections.

A Mandelbulb compute shader produces one three-dimensional texture, connected to six ISF viewers. Three viewers sample individual Z slices (initially 0.142, 0.267 and 0.75). The others use isosurface or orbiting raymarch views. Grid combines their two-dimensional outputs at Window:/.

Try it

Start playback and change the Mandelbulb’s power, zoom or iteration count: all views should change because they share the same volume. Then move just one sliceZ control to inspect a different cross-section without changing the other views. Compare that slice with the isosurface viewer’s iso threshold.

No mesh or volume file is required. This is a compute/ISF texture pipeline, not a Qt Quick 3D scene. The saved shader sources refer to score-csf-testers/shaderlib/volume and the default Grid shader; their code is stored in the document.

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