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Sequencing audio effects

Jungle drum pattern routed to successive effect intervals across the timeline

The Drums interval contains the Jungle Pattern sequencer driving Kaboom’s Rubber and Foam preset. Its output is cabled to every effect branch, but those branches occupy successive intervals: the timeline determines which processor is active.

Score position Active branch
0–4 s Empty audio mapper: unprocessed drums
4–12 s Bitcrush
12–20 s Echo
20–28 s BarrVerb
28–36 s Airwindows Density2
36–43.5 s Airwindows IronOxideClassic2
43.5–52 s Airwindows GlitchShifter
52–60 s Airwindows RingModulator
60–68 s Airwindows ZLowpass2

The last interval returns to the RingModulator section through a zero-duration interval. The drum interval has an interactive end, so its nominal 68-second position is not an automatic stop.

Listen and edit

Use a build with Kaboom, BarrVerb and Airwindows available. No samples or external device are referenced. Configure audio output, start playback at a low volume and watch the active effect interval change. Each branch sends its output to the parent mix, ultimately audio:/out/main.

Try changing Echo’s feedback or Bitcrush’s sample rate, then restart that section to compare. Move an interval boundary to change when the sound switches without changing the drum pattern. Trigger the end of Drums to stop the source, or stop the transport to finish the example.

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