Audio Examples
Start with a sound you want to transform, or a phrase you want to perform. These scores connect sound-making to the timeline: an effect can become a section of a piece, a pattern can be recalled on cue, and a live phrase can become a loop.
Choose a starting point
- Transform a recording: Audio Effects puts granular piano and a bell through a shared effects chain. For a more radical change in texture, Granular synthesis approaches compares continuous clouds, rhythmic grains and tiny loops.
- Build a sound without samples: Faust synthesis moves between resonant percussion and plucked strings. Pure Data integration shapes a noise texture with timeline curves.
- Change a melody without rewriting it: MIDI effects and arpeggiation varies note order, rhythm and scale. Scala tuning and Wavecycle separates tuning from the oscillator’s timbre.
- Perform an arrangement: Arranging synth patterns with triggers recalls bass, bells and drums on cue. Sequencing audio effects creates contrasting sections from one drum part. Live audio looper captures your input over a drum backing.
- Keep channels independent: Multichannel audio and per-channel controls gives channels different delay times, then plays the separate signals next to a combined mix.
See Audio plug-ins for host-format requirements, Audio utilities for channel routing, and Audio effects for built-in processing. A plug-in or external patch used by an example must also be available on the computer opening it.
Table of contents
- Arranging synth patterns with triggers
- Audio Effects Example
- Faust Synthesis example
- Granular synthesis approaches
- Live audio looper with drum backing
- MIDI effects and arpeggiation
- Multichannel audio and per-channel controls
- PureData Example
- Scala tuning and Wavecycle
- Sequencing audio effects