Multi-media Patching
This example demonstrates ossia score’s ability to patch together diverse media types including audio, video, 3D geometries, and textures in a unified workflow.
Overview
Unlike traditional software where audio, video, and 3D are handled separately, ossia score allows you to connect them all using the same cable-based patching system.
Try it
Open this example to see how different media types flow through the same patching interface.
Learn more
- Graphics pipeline - How video and 3D rendering works
- Object loader - Loading 3D mesh files
- Model display - Rendering 3D objects
- Analysis - Audio analysis processes (RMS, FFT, etc.)
- ISF Shaders - Interactive Shader Format effects