Camera input

This example demonstrates modifying live video input on the GPU with a simple audio-reactive ISF shader pipeline.
Overview
Audio-reactive graphics are a staple of live performance and music visualization. This example shows how to analyze audio and use the results to modify video input.
Live performance
This type of patch is ideal for:
- VJ performances
- Concert visuals
- Interactive installations
- Music videos
Try it
Connect an audio source (microphone or music), check that your webcam is connected and not in use by another software, and open this example to see real-time audio-reactive graphics!
Learn more
- Analysis - Audio analysis processes (RMS, FFT, pitch, onset)
- Camera Device - Using camera input in ossia score.
- ISF Shaders - Interactive Shader Format effects
- Smooth - Signal smoothing for fluid animations
- Graphics pipeline - How the rendering system works