Common practices
The following pages will guide you through recurring patterns and snippets that apply to various use-cases common in the creation of media artworks.
For instance, how to spatialize sound beyond stereo, how to organize a score in scenes, how to play cues, what are the possibilities for live-coding in score…
Table of contents
- Looping
- Switches
- Out-of-time triggering
- Scenes
- Audio techniques
- Video techniques
- Start/stop cues
- Live coding
- Video mixing and mapping
- Seek and transport
- Livestreaming
- Data processing and filtering