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Devices

What are devices ?

Devices are pieces of software or hardware used in your project to be controlled from score or used as input for your score scenario.

Devices connect the timeline and processes to external parameters and media streams. Choose a device by what it carries: control values, audio / MIDI, textures, or a display output. The following references describe available backends; individual entries depend on the operating system, build options, installed add-ons and external runtimes.

Availability varies by operating system, build and installed runtime libraries. The table links device families: separate input and output entries may appear in the Add device dialog. See Supported protocols and formats for compatibility details.

Source integrations requiring additional build verification are documented separately: Libmapper client and Phidgets. Their references are not claims of working support in the audited build.

See Supported protocols and formats for platform and format requirements.

Availability references

Not every integration visible in the source tree is a usable device. Libmapper client documents an optional integration with a build-interface mismatch. These are kept separate from the setup table above.

For custom script-defined network namespaces, see the QML device API and QML transport API.

Setting up devices

From score main window, right-click in the Device explorer on the left of window and choose Add device from the Device explorer contextual menu. This brings score’s device setup window.

In the Device setup window, in the left column, select the desired device type.

Each device type has its setup panel depending of the used protocol. Please see the relevant device reference page to setup your device.


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