Buffers to geometry
Buffers to geometry wraps GPU buffers in a geometry description. It does not infer a mesh layout from the bytes: formats, offsets, strides and draw settings must agree with the upstream producer. The output is Geometry, not a scene hierarchy.
Buffer and attribute setup
Connect buffers to Buffer 0–7. Each of the eight attribute slots has these controls:
| Control | Meaning |
|---|---|
| AttrN buffer | Input buffer number, 0–7. -1 disables the attribute. |
| AttrN offset | Byte offset from the beginning of the connected buffer view. |
| AttrN stride | Byte distance between records. 0 uses the selected format’s tightly packed size. |
| AttrN format | Component representation: Float, Half, unsigned/signed integer, short or normalized byte formats with the available component counts. |
| AttrN semantic | Attribute meaning, such as position, normal, texcoord0 or color0. Custom attribute names are preserved for consumers that understand them. |
| AttrN instanced | Advance this attribute per instance rather than per vertex. |
Several attributes can refer to the same interleaved buffer. Their offsets differ but their record strides must match.
Draw settings
| Control | Meaning |
|---|---|
| Index Buffer | Buffer 0–7 containing indices, or -1 for no index buffer. |
| Index Format | UInt16 or UInt32. |
| Index Offset | Byte offset into the connected index-buffer view. |
| Vertices | Geometry draw count. Set it to match the intended draw; the process does not derive it from buffer size. |
| Instances | Number of instances, starting at 1. Supply enough records for instanced attributes. |
| Topology | Triangles, TriangleStrip, TriangleFan, Lines, LineStrip or Points. |
| Cull Mode | None, Front or Back. |
| Front Face | CounterClockwise or Clockwise winding. |
| Position, Rotation, Scale | XYZ translation, Euler rotation in degrees and per-axis scale. |
Example: tightly packed XYZ positions
- Use Array to buffer from Geometry and buffer utilities to convert
[0, 0, 0, 1, 0, 0, 0, 1, 0]to Float32. - Connect its output to Buffer 0.
- Set Attr0 buffer to
0, Attr0 format to Float3, Attr0 semantic toposition, Attr0 offset to0and Attr0 stride to12bytes. - Leave other attributes and Index Buffer at
-1. Set Vertices to3, Instances to1, Topology to Triangles and Cull Mode to None. - Inspect Geometry with Geometry Info before connecting it to the Render Pipeline.
For interleaved Float3 positions followed by Float3 normals, use a 24-byte stride for both attributes and offsets of 0 and 12 bytes respectively. The data format describes the existing bytes; selecting another format does not convert them.
Distinct library entries
Buffers to geometry (v1) is a separate registered process using numeric attribute locations. This page describes the current named-semantic version; use it for new patches unless an existing layout specifically requires v1. For extracting or reorganizing existing geometry, see Extract buffer and Repack attributes.