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Video Examples

Start with the kind of image you want to make: footage that reacts to a performer, patterns that grow from their own history, or a composition that spans a physical space. Each patch isolates one technique.

Make an image respond

For a first patch, open Video manipulation: a looping movie becomes patterned traces controlled by sound. Then choose where your image and its control should come from:

Compose motion and timing

Let patterns develop

Begin with Delayed shader texture feedback to see how repeatedly processing an earlier frame turns a moving dot into a complex trail.

Fit the work to a space

Mapping textures to editable shapes composes images within quads, polygons and freehand outlines. Use it when the shapes themselves are part of the composition. Multi-projector output mapping aligns and blends an already composed image across displays. The two techniques can be combined.

Reference and setup

See Video for playback modes, HDR conversion and pixel formats, ISF shaders for image effects, and Compute Shaders for GPU computation. Capture, streaming and output backends are listed under Devices; availability depends on platform and build. Each example notes its particular camera, package or output requirements.


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