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Basic Examples

Start here to decide how a piece unfolds: what should happen at a fixed time, what should wait for a performer, and what should change continuously. The examples range from audible arrangements to silent diagrams where you can watch the timing rules at work.

For a first session, open Basic timeline, play the arrangement, then delay one of its interactive endings. Listen to how the following passage moves with your decision. If you want to study that behavior without sound, start with Time model.

Timeline and interaction

Choose these examples when the question is when something happens. Cues suit a performer choosing what comes next; flexible intervals leave room for an unpredictable action; joins bring independent activities back together.

Dataflow and observation

Choose these when the question is how a signal reaches its destination. Begin with Monitoring to see what a signal is doing, then try blending, switching or recording it. The two temporal-patching examples ask a different question: should a newly activated effect hear the sound playing now, or material from earlier?


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