Basic Examples
Start here to decide how a piece unfolds: what should happen at a fixed time, what should wait for a performer, and what should change continuously. The examples range from audible arrangements to silent diagrams where you can watch the timing rules at work.
For a first session, open Basic timeline, play the arrangement, then delay one of its interactive endings. Listen to how the following passage moves with your decision. If you want to study that behavior without sound, start with Time model.
Timeline and interaction
Choose these examples when the question is when something happens. Cues suit a performer choosing what comes next; flexible intervals leave room for an unpredictable action; joins bring independent activities back together.
- Basic timeline: progress from a linear sample arrangement to triggers and loops.
- Timeline and patches: activate sources and effects independently.
- Time model: fixed, flexible and bounded intervals.
- Temporal patterns: explore retriggering, event conditions and joins.
- Cues, loops and exclusive playback: recall parameters and switch audio clips.
- Process presets, cues and automations: animate a fractal continuously, recall looks and transitions from the current camera setting.
Dataflow and observation
Choose these when the question is how a signal reaches its destination. Begin with Monitoring to see what a signal is doing, then try blending, switching or recording it. The two temporal-patching examples ask a different question: should a newly activated effect hear the sound playing now, or material from earlier?
- Multi-media patching: connect MIDI, audio analysis, values and native 3D rendering.
- Combining lists and selecting routes: group signals with Combine/Spread or select one with Mux/Demux.
- Weighted and time-based interpolation: blend control signals and ease transitions.
- Monitoring: inspect values, MIDI, audio levels and textures.
- Basic OSC: send cues, automate addresses and receive triggers.
- Recording sensor messages and automations: record sensors as curves or as discrete messages.
- Temporal patching: glutton: process the currently active audio source.
- Temporal patching: delayed: deliver earlier source audio to later effect intervals.
Table of contents
- Basic OSC example
- Basic timeline
- Combining lists and selecting routes
- Cues, loops and exclusive playback
- Monitoring values, MIDI, audio and textures
- Multi-media patching
- Process presets, cues and automations
- Recording sensor messages and automations
- Temporal patching (delayed)
- Temporal patching (glutton)
- Temporal patterns and synchronization
- Time model
- Timeline and patches
- Weighted and time-based interpolation