Audio-Reactive Visuals
This example demonstrates creating visuals that respond dynamically to audio input.
Overview
Audio-reactive graphics are a staple of live performance and music visualization. This example shows how to analyze audio and use the results to drive visual effects.
Tips for audio-reactive graphics
- Smooth your signals: Raw audio data is noisy
- Map ranges: Audio values may need scaling
- Use multiple bands: Separate bass, mid, treble
- Lag different parameters: Creates depth
- Consider attack/release: Different response times
Live performance
This type of patch is ideal for:
- VJ performances
- Concert visuals
- Interactive installations
- Music videos
Try it
Connect an audio source (microphone or music) and open this example to see real-time audio-reactive graphics!
Learn more
- Analysis - Audio analysis processes (RMS, FFT, pitch, onset)
- ISF Shaders - Interactive Shader Format effects
- Smooth - Signal smoothing for fluid animations
- Graphics pipeline - How the rendering system works