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Audio-Reactive Visuals

This example demonstrates creating visuals that respond dynamically to audio input.

Overview

Audio-reactive graphics are a staple of live performance and music visualization. This example shows how to analyze audio and use the results to drive visual effects.

Tips for audio-reactive graphics

  • Smooth your signals: Raw audio data is noisy
  • Map ranges: Audio values may need scaling
  • Use multiple bands: Separate bass, mid, treble
  • Lag different parameters: Creates depth
  • Consider attack/release: Different response times

Live performance

This type of patch is ideal for:

  • VJ performances
  • Concert visuals
  • Interactive installations
  • Music videos

Try it

Connect an audio source (microphone or music) and open this example to see real-time audio-reactive graphics!

Download this example

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