Blending native scene cameras
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Three Camera processes feed Camera Switch. Nodes supplies the blend weights, and the selected camera joins Asset Loader, Light and Environment in Scene Preprocessor. A PBR Render Pipeline and ToneMapping produce the output at Window:/.
Try it
Open the ZIP directly in score and start playback; Models/ABeautifulGame.glb is bundled. Move the Input Point in Nodes toward each of its three nodes: the view blends between an oblique view, an overhead view and a narrow-field distant view. Compare this with Camera Switch’s selection mode and Index for discrete changes.
The model and shader code are included. This uses the native Camera Switch and scene pipeline, not a Qt Quick 3D camera controller. When replacing the model, adjust all three cameras’ Eye and Target values to its scale.