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Delayed shader texture feedback

A glowing curved dot trail above the connected DotTrail, VHS Glitch, Twirl and Passthrough processes

DotTrail feeds VHS Glitch, then Twirl, then Passthrough. Passthrough sends a delayed texture back to DotTrail’s prev inlet and a second branch to Bloom at Window:/. Each new image therefore includes the previously distorted and twirled frame.

Try it

Start playback and move Twirl’s amount toward zero to compare strong recursive warping with a straighter trail. Adjust DotTrail decay to change persistence and speed to change the moving source. Bloom is outside the feedback loop: its intensity affects the displayed image without being accumulated on the next frame.

No video file or camera is required; the dot source and all shader code are embedded. Preserve the delayed cable from Passthrough to DotTrail when rebuilding this graph, rather than creating an immediate cycle.

Try this on web

Download this example