Dev • Jul 22, 2021 • Jean-Michaël Celerier
Reflection is often presented as a feature that makes software harder to understand. In this article, I will present ways to approximate some level of static reflection in pure C++, thanks to C++17 and C++20 features, show how that tool can considerably simplify a class of programs and libraries, and more generally enable ontologies to be specified and implemented in code.
Community • Jun 25, 2021 • Jean-Michaël
Summer internships in ossia.io
Dev • Jun 7, 2021 • Jean-Michaël
News • Jun 15, 2019 • Jean-Michaël
News • Dec 8, 2018 • Jean-Michaël
We were present to make a small demonstration of ossia this afternoon at Open Bidouille Camp in Bordeaux. We showed robot controls, real-time audio effects and Kinect integration.
Dev • Mar 27, 2014 • Julien
Most of the i-score core developers are currently running a development sprint at GMEA – Centre National de Création Musicale d’Albi-Tarn for the OSSIA (Open Scenario System for Interactive Application) project. They have been doing a great job putting together a solid basis as i-score moves toward version 0.3.
News • Mar 15, 2014 • Julien
Following November’s last development sprint, GMEA – Centre National de Création Musicale d’Albi-Tarn invited a bunch of i-score users as part of the OSSIA project. This workshop focussed on users experiments with i-score version 0.2.x and feedbacks regarding i-score 0.3 features.