Blog
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Case study: [re]capture
News • Dec 23, 2022 • Jean-Michaël
Case study: scored air filtration in [re]capture
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Generalized "value" types and prototypal operation for C++ objects
Dev • Dec 1, 2022 • Jean-Michaël Celerier
This article is a followup to the series on interoperability and reflection. It covers extending our data model so that dataflow nodes can interoperate with not only basic types such as floats, doubles, etc. but also with more complex data models, in order to enable advanced data processing pipelines.
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Score on the Store
News • Jul 31, 2022 • Jean-Michaël Celerier
Getting ossia score on the Microsoft Store
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Collaborative and distributed interactive scores
News • Jun 14, 2022 • Jean-Michaël Celerier
Collaborative features in score 3.0.11
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Minimum viable declarative GUI in C++
Dev • Mar 22, 2022 • Jean-Michaël Celerier
Introducing a “toolkit”
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Introducing ossia score 3
News • Feb 5, 2022 • Jean-Michaël Celerier
Introducing ossia score 3
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Genuary 2022 with ossia score
News • Jan 15, 2022 • Jean-Michaël Celerier
Genuary
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ossia score 3 beta
Dev • Aug 17, 2021 • Jean-Michaël Celerier
Introducing ossia score 3
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Achieving generic bliss with reflection in modern C++
Dev • Jul 22, 2021 • Jean-Michaël Celerier
Reflection is often presented as a feature that makes software harder to understand. In this article, I will present ways to approximate some level of static reflection in pure C++, thanks to C++17 and C++20 features, show how that tool can considerably simplify a class of programs and libraries, and more generally enable ontologies to be specified and implemented in code.
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Summer internships
Community • Jun 25, 2021 • Jean-Michaël
Summer internships in ossia.io
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Creating ossia score add-ons
Dev • Jun 7, 2021 • Jean-Michaël
Introduction
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ossia score in the Phonemacore project
News • Jun 15, 2019 • Jean-Michaël
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Open Bidouille Camp
News • Dec 8, 2018 • Jean-Michaël
We were present to make a small demonstration of ossia this afternoon at Open Bidouille Camp in Bordeaux. We showed robot controls, real-time audio effects and Kinect integration.
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Version 0.3 development sprint
Dev • Mar 27, 2014 • Julien
Most of the i-score core developers are currently running a development sprint at GMEA – Centre National de Création Musicale d’Albi-Tarn for the OSSIA (Open Scenario System for Interactive Application) project. They have been doing a great job putting together a solid basis as i-score moves toward version 0.3.
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User experience workshop
News • Mar 15, 2014 • Julien
Le chant du filament from NICOLAS VILLENAVE on Vimeo.