Blog
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Score on the Store
News • Jul 31, 2022 • Jean-Michaël Celerier
Getting ossia score on the Microsoft Store
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Collaborative and distributed interactive scores
News • Jun 14, 2022 • Jean-Michaël Celerier
Collaborative features in score 3.0.11
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Minimum viable declarative GUI in C++
Dev • Mar 22, 2022 • Jean-Michaël Celerier
Introducing a “toolkit”
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Introducing ossia score 3
News • Feb 5, 2022 • Jean-Michaël Celerier
Introducing ossia score 3
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Genuary 2022 with ossia score
News • Jan 15, 2022 • Jean-Michaël Celerier
Genuary
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ossia score 3 beta
Dev • Aug 17, 2021 • Jean-Michaël Celerier
Introducing ossia score 3
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Achieving generic bliss with reflection in modern C++
Dev • Jul 22, 2021 • Jean-Michaël Celerier
Reflection is often presented as a feature that makes software harder to understand. In this article, I will present ways to approximate some level of static reflection in pure C++, thanks to C++17 and C++20 features, show how that tool can considerably simplify a class of programs and libraries, and more generally enable ontologies to be specified and implemented in code.
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Summer internships
Community • Jun 25, 2021 • Jean-Michaël
Summer internships in ossia.io
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Creating ossia score add-ons
Dev • Jun 7, 2021 • Jean-Michaël
Introduction
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ossia score in the Phonemacore project
News • Jun 15, 2019 • Jean-Michaël
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Open Bidouille Camp
News • Dec 8, 2018 • Jean-Michaël
We were present to make a small demonstration of ossia this afternoon at Open Bidouille Camp in Bordeaux. We showed robot controls, real-time audio effects and Kinect integration.
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Version 0.3 development sprint
Dev • Mar 27, 2014 • Julien
Most of the i-score core developers are currently running a development sprint at GMEA – Centre National de Création Musicale d’Albi-Tarn for the OSSIA (Open Scenario System for Interactive Application) project. They have been doing a great job putting together a solid basis as i-score moves toward version 0.3.
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User experience workshop
News • Mar 15, 2014 • Julien
Le chant du filament from NICOLAS VILLENAVE on Vimeo.