Gfx::LibavEncoderNode Struct Reference
Inheritance diagram for Gfx::LibavEncoderNode:
score::gfx::OutputNode score::gfx::Node

Public Member Functions

 LibavEncoderNode (const LibavOutputSettings &, LibavEncoder &encoder, int stream)
 
void startRendering () override
 
void onRendererChange () override
 
void render () override
 
bool canRender () const override
 
void stopRendering () override
 
void setRenderer (std::shared_ptr< score::gfx::RenderList > r) override
 
score::gfx::RenderListrenderer () const override
 
void createOutput (score::gfx::GraphicsApi graphicsApi, std::function< void()> onReady, std::function< void()> onUpdate, std::function< void()> onResize) override
 
void destroyOutput () override
 
std::shared_ptr< score::gfx::RenderStaterenderState () const override
 
score::gfx::OutputNodeRenderercreateRenderer (score::gfx::RenderList &r) const noexcept override
 Create a renderer in a given context for this node.
 
Configuration configuration () const noexcept override
 
- Public Member Functions inherited from score::gfx::OutputNode
virtual void updateGraphicsAPI (GraphicsApi)
 
- Public Member Functions inherited from score::gfx::Node
 Node (const Node &)=delete
 
 Node (Node &&)=delete
 
Nodeoperator= (const Node &)=delete
 
Nodeoperator= (Node &&)=delete
 
virtual void renderedNodesChanged ()
 Whenever render nodes are added / removed.
 
virtual void process (Message &&msg)
 Process a message from the execution engine.
 
virtual void update ()
 

Public Attributes

LibavEncoderencoder
 
int stream {}
 
std::weak_ptr< score::gfx::RenderListm_renderer {}
 
QRhiTexture * m_texture {}
 
QRhiTextureRenderTarget * m_renderTarget {}
 
std::function< void()> m_update
 
std::shared_ptr< score::gfx::RenderStatem_renderState {}
 
bool m_hasSender {}
 
LibavOutputSettings m_settings
 
QRhiReadbackResult m_readback
 
- Public Attributes inherited from score::gfx::Node
std::vector< Port * > input
 Input ports of that node.
 
ossia::small_pod_vector< Port *, 1 > output
 Output ports of that node. More...
 
ossia::flat_map< RenderList *, score::gfx::NodeRenderer * > renderedNodes
 Map associating each RenderList to a Renderer for this model.
 
bool addedToGraph {}
 

The documentation for this struct was generated from the following files: