2#include <Gfx/Graph/OutputNode.hpp>
3#include <Gfx/Graph/encoders/GPUVideoEncoder.hpp>
4#include <Gfx/InvertYRenderer.hpp>
5#include <Gfx/Libav/LibavOutputSettings.hpp>
19 std::weak_ptr<score::gfx::RenderList> m_renderer{};
20 QRhiTexture* m_texture{};
21 QRhiRenderBuffer* m_depthStencil{};
22 QRhiTextureRenderTarget* m_renderTarget{};
23 std::shared_ptr<score::gfx::RenderState> m_renderState{};
26 std::unique_ptr<score::gfx::GPUVideoEncoder> m_encoder[2];
30 QRhiReadbackResult m_readback[2];
31 QRhiReadbackResult* m_currentReadback{&m_readback[0]};
34 void startRendering()
override;
35 void onRendererChange()
override;
36 void render()
override;
37 bool canRender()
const override;
38 void stopRendering()
override;
40 void setRenderer(std::shared_ptr<score::gfx::RenderList> r)
override;
44 void destroyOutput()
override;
46 std::shared_ptr<score::gfx::RenderState> renderState()
const override;
Definition InvertYRenderer.hpp:10
Base class for sink nodes (QWindow, spout, syphon, NDI output, ...)
Definition OutputNode.hpp:31
Definition OutputNode.hpp:18
List of nodes to be rendered to an output.
Definition RenderList.hpp:19
Binds the rendering pipeline to ossia processes.
Definition CameraDevice.cpp:30
Definition LibavEncoder.hpp:23
Definition LibavEncoderNode.hpp:11
score::gfx::OutputNodeRenderer * createRenderer(score::gfx::RenderList &r) const noexcept override
Create a renderer in a given context for this node.
Definition LibavEncoderNode.cpp:251
Definition LibavOutputSettings.hpp:16
Definition OutputNode.hpp:11
Definition OutputNode.hpp:61