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LibavEncoderNode.hpp
1#pragma once
2#include <Gfx/Graph/OutputNode.hpp>
3#include <Gfx/Libav/LibavOutputSettings.hpp>
4
5namespace Gfx
6{
7struct LibavEncoder;
9{
10 explicit LibavEncoderNode(
11 const LibavOutputSettings&, LibavEncoder& encoder, int stream);
12 virtual ~LibavEncoderNode();
13
14 LibavEncoder& encoder;
15 int stream{};
16
17 std::weak_ptr<score::gfx::RenderList> m_renderer{};
18 QRhiTexture* m_texture{};
19 QRhiTextureRenderTarget* m_renderTarget{};
20 std::shared_ptr<score::gfx::RenderState> m_renderState{};
21 bool m_hasSender{};
22
23 void startRendering() override;
24 void onRendererChange() override;
25 void render() override;
26 bool canRender() const override;
27 void stopRendering() override;
28
29 void setRenderer(std::shared_ptr<score::gfx::RenderList> r) override;
30 score::gfx::RenderList* renderer() const override;
31
32 void createOutput(score::gfx::OutputConfiguration) override;
33 void destroyOutput() override;
34
35 std::shared_ptr<score::gfx::RenderState> renderState() const override;
37 createRenderer(score::gfx::RenderList& r) const noexcept override;
38 Configuration configuration() const noexcept override;
39
40 LibavOutputSettings m_settings;
41
42 QRhiReadbackResult m_readback;
43};
44}
Base class for sink nodes (QWindow, spout, syphon, NDI output, ...)
Definition OutputNode.hpp:31
Definition OutputNode.hpp:18
List of nodes to be rendered to an output.
Definition RenderList.hpp:19
Binds the rendering pipeline to ossia processes.
Definition CameraDevice.cpp:24
Definition LibavEncoder.hpp:22
Definition LibavEncoderNode.hpp:9
score::gfx::OutputNodeRenderer * createRenderer(score::gfx::RenderList &r) const noexcept override
Create a renderer in a given context for this node.
Definition LibavEncoderNode.cpp:117
Definition LibavOutputSettings.hpp:16
Definition OutputNode.hpp:11
Definition OutputNode.hpp:61