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score::gfx::RenderedMergeGeometriesNode Struct Referencefinal
Inheritance diagram for score::gfx::RenderedMergeGeometriesNode:
score::gfx::NodeRenderer

Public Member Functions

 RenderedMergeGeometriesNode (const MergeGeometriesNode &n)
 
void init (RenderList &, QRhiResourceUpdateBatch &) override
 
void release (RenderList &) override
 
const ossia::geometry_spec * findFirstByPort (int32_t port) const
 
bool anyInputChanged () const
 
void rebuild ()
 
void update (RenderList &, QRhiResourceUpdateBatch &, Edge *) override
 
void runInitialPasses (RenderList &renderer, QRhiCommandBuffer &, QRhiResourceUpdateBatch *&, Edge &edge) override
 
void runRenderPass (RenderList &, QRhiCommandBuffer &, Edge &) override
 
void removeOutputPass (RenderList &, Edge &) override
 
- Public Member Functions inherited from score::gfx::NodeRenderer
 NodeRenderer (const Node &node)
 
virtual TextureRenderTarget renderTargetForInput (const Port &input)
 
virtual BufferView bufferForInput (const Port &input)
 
virtual BufferView bufferForOutput (const Port &output)
 
virtual QRhiTexture * textureForOutput (const Port &output)
 
virtual void updateInputTexture (const Port &input, QRhiTexture *tex, QRhiTexture *depthTex=nullptr)
 
virtual void updateInputSamplerFilter (const Port &input, const RenderTargetSpecs &spec)
 
virtual void inputAboutToFinish (RenderList &renderer, const Port &p, QRhiResourceUpdateBatch *&)
 
void checkForChanges ()
 
void syncRenderTargetIndex ()
 
void process (int32_t port, const ossia::geometry_spec &v)
 
void process (int32_t port, const ossia::scene_spec &v)
 
virtual void process (int32_t port, const ossia::transform3d &v)
 
void process (int32_t port, const ossia::geometry_spec &v, const void *source_key)
 
void process (int32_t port, const ossia::scene_spec &v, const void *source_key)
 
const ossia::geometry_spec * findGeometryByPort (int32_t port) const
 
template<typename F >
void forEachSceneOnPort (int32_t port, F &&fn) const
 
virtual void initState (RenderList &renderer, QRhiResourceUpdateBatch &res)
 
virtual void releaseState (RenderList &renderer)
 
virtual void addOutputPass (RenderList &renderer, Edge &edge, QRhiResourceUpdateBatch &res)
 Create a pass for a new output edge (pipeline, SRB, processUBO).
 
virtual void addInputEdge (RenderList &renderer, Edge &edge, QRhiResourceUpdateBatch &res)
 
virtual void removeInputEdge (RenderList &renderer, Edge &edge)
 Notify the renderer that an input edge was disconnected.
 
virtual bool hasOutputPassForEdge (Edge &edge) const
 Check if this renderer already has an output pass for the given edge.
 
virtual void seedInitialOutputs (RenderList &renderer)
 

Public Attributes

const MergeGeometriesNodem_node
 
ossia::geometry_spec m_outputSpec
 
std::array< ossia::geometry_spec, MergeGeometriesNode::kMaxInputs > m_cachedInputs
 
- Public Attributes inherited from score::gfx::NodeRenderer
const Nodenode
 
ossia::geometry_spec geometry
 The geometry to use.
 
ossia::small_flat_map< PortSourceKey, ossia::geometry_spec, 4 > m_portGeometries
 
ossia::scene_spec scene
 The scene to use (when receiving scene_spec data).
 
ossia::small_flat_map< PortSourceKey, ossia::scene_spec, 4 > m_portScenes
 Per-(port, source) scene storage. See m_portGeometries comment.
 
ossia::small_vector< MergeCacheKey, 4 > m_mergeCacheInputs
 
ossia::scene_spec m_mergeCacheOutput
 
ossia::small_flat_map< PortSourceKey, std::pair< ossia::geometry_spec, ossia::scene_spec >, 4 > m_wrapCache
 
int32_t nodeId {-1}
 
bool materialChanged {false}
 
bool geometryChanged {false}
 
bool sceneChanged {false}
 
bool renderTargetSpecsChanged {false}
 
bool m_initialized {false}
 

Additional Inherited Members

- Public Types inherited from score::gfx::NodeRenderer
using PortSourceKey = std::pair< int32_t, const void * >
 
using MergeCacheKey = std::pair< const ossia::scene_state *, int64_t >
 

Member Function Documentation

◆ init()

void score::gfx::RenderedMergeGeometriesNode::init ( RenderList ,
QRhiResourceUpdateBatch &   
)
inlineoverridevirtual

◆ release()

void score::gfx::RenderedMergeGeometriesNode::release ( RenderList )
inlineoverridevirtual

◆ removeOutputPass()

void score::gfx::RenderedMergeGeometriesNode::removeOutputPass ( RenderList renderer,
Edge edge 
)
inlineoverridevirtual

Remove the pass for a removed output edge. Pure-virtual: every concrete renderer must explicitly handle edge removal. Sinks (OutputNodeRenderer) and data-only renderers that store no per-edge GPU state can override with an empty body.

Implements score::gfx::NodeRenderer.

◆ runInitialPasses()

void score::gfx::RenderedMergeGeometriesNode::runInitialPasses ( RenderList renderer,
QRhiCommandBuffer &  ,
QRhiResourceUpdateBatch *&  ,
Edge edge 
)
inlineoverridevirtual

Reimplemented from score::gfx::NodeRenderer.

◆ runRenderPass()

void score::gfx::RenderedMergeGeometriesNode::runRenderPass ( RenderList ,
QRhiCommandBuffer &  ,
Edge  
)
inlineoverridevirtual

Reimplemented from score::gfx::NodeRenderer.

◆ update()

void score::gfx::RenderedMergeGeometriesNode::update ( RenderList ,
QRhiResourceUpdateBatch &  ,
Edge  
)
inlineoverridevirtual

The documentation for this struct was generated from the following file:
  • MergeGeometriesNode.cpp