score::gfx::Mesh Struct Referenceabstract

Data model for meshes. More...

Inheritance diagram for score::gfx::Mesh:
score::gfx::BasicMesh score::gfx::CustomMesh score::gfx::PlainMesh score::gfx::TexturedMesh score::gfx::PlainTriangle score::gfx::TexturedQuad score::gfx::TexturedTriangle

Detailed Description

Data model for meshes.

Public Types

enum  Flag {
  HasPosition = SCORE_FLAG(1) , HasTexCoord = SCORE_FLAG(2) , HasColor = SCORE_FLAG(3) , HasNormals = SCORE_FLAG(4) ,
  HasTangents = SCORE_FLAG(5)
}
 
using Flags = QFlags< Flag >
 

Public Member Functions

virtual Flags flags () const noexcept=0
 
virtual MeshBuffers init (QRhi &rhi) const noexcept=0
 
virtual void update (MeshBuffers &bufs, QRhiResourceUpdateBatch &cb) const noexcept=0
 
virtual void preparePipeline (QRhiGraphicsPipeline &pip) const noexcept=0
 
virtual void draw (const MeshBuffers &bufs, QRhiCommandBuffer &cb) const noexcept=0
 
virtual const char * defaultVertexShader () const noexcept=0
 A basic vertex shader that is going to work with this mesh.
 

The documentation for this struct was generated from the following files: