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| InvertYRenderer (const score::gfx::Node &n, score::gfx::TextureRenderTarget rt, QRhiReadbackResult &readback) |
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| score::gfx::TextureRenderTarget | renderTargetForInput (const score::gfx::Port &p) override |
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| void | finishFrame (score::gfx::RenderList &renderer, QRhiCommandBuffer &cb, QRhiResourceUpdateBatch *&res) override |
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| void | init (score::gfx::RenderList &renderer, QRhiResourceUpdateBatch &res) override |
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| void | update (score::gfx::RenderList &renderer, QRhiResourceUpdateBatch &res, score::gfx::Edge *edge) override |
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| void | release (score::gfx::RenderList &) override |
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void | updateReadback (QRhiReadbackResult &rb) |
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| NodeRenderer (const Node &node) |
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virtual QRhiBuffer * | bufferForInput (const Port &input) |
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virtual QRhiBuffer * | bufferForOutput (const Port &output) |
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| virtual void | inputAboutToFinish (RenderList &renderer, const Port &p, QRhiResourceUpdateBatch *&) |
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virtual void | runInitialPasses (RenderList &, QRhiCommandBuffer &commands, QRhiResourceUpdateBatch *&res, Edge &edge) |
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virtual void | runRenderPass (RenderList &, QRhiCommandBuffer &commands, Edge &edge) |
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void | checkForChanges () |
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◆ finishFrame()
| void Gfx::InvertYRenderer::finishFrame |
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score::gfx::RenderList & |
renderer, |
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QRhiCommandBuffer & |
cb, |
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QRhiResourceUpdateBatch *& |
res |
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) |
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overridevirtual |
◆ init()
◆ release()
◆ renderTargetForInput()
◆ update()
The documentation for this class was generated from the following files: