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InvertYRenderer.hpp
93 void update(score::gfx::RenderList& renderer, QRhiResourceUpdateBatch& res, score::gfx::Edge* edge) override;
96 void runRenderPass(score::gfx::RenderList&, QRhiCommandBuffer& commands, score::gfx::Edge& e) override;
109 BasicRenderer(score::gfx::TextureRenderTarget outputTarget, const score::gfx::RenderState& state, const score::gfx::Node& parent);
113 void update(score::gfx::RenderList& renderer, QRhiResourceUpdateBatch& res, score::gfx::Edge* edge) override;
114 void runRenderPass(score::gfx::RenderList&, QRhiCommandBuffer& commands, score::gfx::Edge& e) override;
Definition InvertYRenderer.hpp:104
Definition InvertYRenderer.hpp:10
Definition InvertYRenderer.hpp:68
Base class for sink nodes (QWindow, spout, syphon, NDI output, ...)
Definition OutputNode.hpp:54
Definition OutputNode.hpp:36
Connection between two score::gfx::Port.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:103
Definition Mesh.hpp:94
Useful abstraction for storing a graphics pipeline and associated resource bindings.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:132
Useful abstraction for storing all the data related to a render target.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:152