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InvertYRenderer.hpp
61 ScaledRenderer(score::gfx::TextureRenderTarget outputTarget, const score::gfx::RenderState& state, const score::gfx::Node& parent);
67 void update(score::gfx::RenderList& renderer, QRhiResourceUpdateBatch& res, score::gfx::Edge* edge) override;
70 void runRenderPass(score::gfx::RenderList&, QRhiCommandBuffer& commands, score::gfx::Edge& e) override;
83 BasicRenderer(score::gfx::TextureRenderTarget outputTarget, const score::gfx::RenderState& state, const score::gfx::Node& parent);
87 void update(score::gfx::RenderList& renderer, QRhiResourceUpdateBatch& res, score::gfx::Edge* edge) override;
88 void runRenderPass(score::gfx::RenderList&, QRhiCommandBuffer& commands, score::gfx::Edge& e) override;
Definition InvertYRenderer.hpp:78
Definition InvertYRenderer.hpp:10
Definition InvertYRenderer.hpp:50
Definition OutputNode.hpp:11
Connection between two score::gfx::Port.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:71
Definition Mesh.hpp:23
Useful abstraction for storing a graphics pipeline and associated resource bindings.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:98
Useful abstraction for storing all the data related to a render target.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:116