2 #include <Gfx/Graph/Graph.hpp>
3 #include <Gfx/Graph/ImageNode.hpp>
4 #include <Gfx/Graph/Node.hpp>
5 #include <Gfx/Graph/ShaderCache.hpp>
6 #include <Gfx/Graph/Window.hpp>
7 #include <Gfx/ShaderProgram.hpp>
10 #include <QHBoxLayout>
30 void timerEvent(QTimerEvent* event)
override;
32 std::vector<score::gfx::Node*> m_previewInputs;
33 std::unique_ptr<score::gfx::ISFNode> m_isf{};
34 std::unique_ptr<score::gfx::ScreenNode> m_screen{};
35 std::vector<std::unique_ptr<score::gfx::Node>> m_textures;
Data model for Interactive Shader Format filters.
Definition: ISFNode.hpp:20
Binds the rendering pipeline to ossia processes.
Definition: CameraDevice.cpp:28
Base classes and tools to implement processes and layers.
Definition: JSONVisitor.hpp:1324
Graphics rendering pipeline for ossia score.
Definition: PreviewWidget.hpp:12
Definition: ShaderProgram.hpp:120
Definition: Preset.hpp:32
Represents a graph of renderers.
Definition: score-plugin-gfx/Gfx/Graph/Graph.hpp:16