Classes |
Public Types |
Public Member Functions |
Public Attributes |
Static Public Attributes |
List of all members
score::gfx::TexgenNode Struct Reference
Inheritance diagram for score::gfx::TexgenNode:
Classes | |
struct | Rendered |
struct | ubo |
Public Types | |
using | func_t = void(*)(unsigned char *rgb, int width, int height, int t) |
Public Member Functions | |
score::gfx::NodeRenderer * | createRenderer (RenderList &r) const noexcept override |
Create a renderer in a given context for this node. | |
Public Member Functions inherited from score::gfx::ProcessNode | |
void | materialChange () noexcept |
Used to notify a material change from the model to the renderers. | |
bool | hasMaterialChanged (int64_t &renderer) const noexcept |
void | geometryChange () noexcept |
Used to notify a geometry change from the model to the renderers. | |
bool | hasGeometryChanged (int64_t &renderer) const noexcept |
void | process (Message &&msg) override |
Process a message from the execution engine. | |
void | process (Timings tk) |
void | process (int32_t port, const ossia::value &v) |
void | process (int32_t port, const ossia::audio_vector &v) |
void | process (int32_t port, const ossia::geometry_spec &v) |
void | process (int32_t port, const ossia::transform3d &v) |
void | process (int32_t port, ossia::monostate) const noexcept |
void | process (int32_t port, const FunctionMessage &) |
Node () | |
Node (const Node &)=delete | |
Node (Node &&)=delete | |
Public Member Functions inherited from score::gfx::Node | |
Node (const Node &)=delete | |
Node (Node &&)=delete | |
Node & | operator= (const Node &)=delete |
Node & | operator= (Node &&)=delete |
virtual void | renderedNodesChanged () |
Whenever render nodes are added / removed. | |
virtual void | update () |
Public Attributes | |
struct score::gfx::TexgenNode::ubo | ubo |
QImage | image |
std::atomic< func_t > | function {} |
Public Attributes inherited from score::gfx::ProcessNode | |
std::atomic_int64_t | materialChanged {0} |
std::atomic_int64_t | geometryChanged {-1} |
ProcessUBO | standardUBO {} |
Every node matching with a score process will have such an UBO. More... | |
ossia::geometry_spec | geometry |
The geometry to use. More... | |
Public Attributes inherited from score::gfx::Node | |
std::vector< Port * > | input |
Input ports of that node. | |
ossia::small_pod_vector< Port *, 1 > | output |
Output ports of that node. More... | |
ossia::flat_map< RenderList *, score::gfx::NodeRenderer * > | renderedNodes |
Map associating each RenderList to a Renderer for this model. | |
int32_t | id = -1 |
bool | addedToGraph {} |
Static Public Attributes | |
static constexpr const auto | vertex |
static constexpr const auto | filter |
Additional Inherited Members | |
Protected Attributes inherited from score::gfx::NodeModel | |
std::unique_ptr< char[]> | m_materialData |
Member Data Documentation
◆ filter
|
staticconstexpr |
Initial value:
= R"_(#version 450
layout(location = 0) in vec2 v_texcoord;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform renderer_t {
mat4 clipSpaceCorrMatrix;
vec2 renderSize;
} renderer;
layout(binding=3) uniform sampler2D y_tex;
void main ()
{
fragColor = texture(y_tex, v_texcoord);
}
)_"
◆ vertex
|
staticconstexpr |
Initial value:
= R"_(#version 450
layout(location = 0) in vec2 position;
layout(location = 1) in vec2 texcoord;
layout(binding = 3) uniform sampler2D y_tex;
layout(location = 0) out vec2 v_texcoord;
layout(std140, binding = 0) uniform renderer_t {
mat4 clipSpaceCorrMatrix;
vec2 renderSize;
} renderer;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
v_texcoord = texcoord;
gl_Position = renderer.clipSpaceCorrMatrix * vec4(position.xy, 0.0, 1.);
}
)_"
The documentation for this struct was generated from the following file: