score::gfx::ProcessNode Class Reference
Common base class for nodes that map to score processes. More...
Inheritance diagram for score::gfx::ProcessNode:
Detailed Description
Common base class for nodes that map to score processes.
Public Member Functions | |
void | materialChange () noexcept |
Used to notify a material change from the model to the renderers. | |
bool | hasMaterialChanged (int64_t &renderer) const noexcept |
void | geometryChange () noexcept |
Used to notify a geometry change from the model to the renderers. | |
bool | hasGeometryChanged (int64_t &renderer) const noexcept |
void | process (Message &&msg) override |
Process a message from the execution engine. | |
void | process (Timings tk) |
void | process (int32_t port, const ossia::value &v) |
void | process (int32_t port, const ossia::audio_vector &v) |
void | process (int32_t port, const ossia::geometry_spec &v) |
void | process (int32_t port, const ossia::transform3d &v) |
void | process (int32_t port, ossia::monostate) const noexcept |
void | process (int32_t port, const FunctionMessage &) |
Node () | |
Node (const Node &)=delete | |
Node (Node &&)=delete | |
Public Member Functions inherited from score::gfx::Node | |
Node (const Node &)=delete | |
Node (Node &&)=delete | |
Node & | operator= (const Node &)=delete |
Node & | operator= (Node &&)=delete |
virtual NodeRenderer * | createRenderer (RenderList &r) const noexcept=0 |
Create a renderer in a given context for this node. | |
virtual void | renderedNodesChanged () |
Whenever render nodes are added / removed. | |
virtual void | update () |
Public Attributes | |
std::atomic_int64_t | materialChanged {0} |
std::atomic_int64_t | geometryChanged {-1} |
ProcessUBO | standardUBO {} |
Every node matching with a score process will have such an UBO. More... | |
ossia::geometry_spec | geometry |
The geometry to use. More... | |
Public Attributes inherited from score::gfx::Node | |
std::vector< Port * > | input |
Input ports of that node. | |
ossia::small_pod_vector< Port *, 1 > | output |
Output ports of that node. More... | |
ossia::flat_map< RenderList *, score::gfx::NodeRenderer * > | renderedNodes |
Map associating each RenderList to a Renderer for this model. | |
int32_t | id = -1 |
bool | addedToGraph {} |
Member Data Documentation
◆ geometry
ossia::geometry_spec score::gfx::ProcessNode::geometry |
The geometry to use.
If not set, then a relevant default geometry for the node will be used, e.g. a full-screen quad or triangle
◆ standardUBO
ProcessUBO score::gfx::ProcessNode::standardUBO {} |
Every node matching with a score process will have such an UBO.
It has useful information, such as timing, sample rate, mouse position etc.
The documentation for this class was generated from the following files:
- score-plugin-gfx/Gfx/Graph/Node.hpp
- Node.cpp