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| score::gfx::TextureRenderTarget | renderTargetForInput (const score::gfx::Port &p) override |
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| BasicRenderer (score::gfx::TextureRenderTarget outputTarget, const score::gfx::RenderState &state, const score::gfx::Node &parent) |
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| void | init (score::gfx::RenderList &renderer, QRhiResourceUpdateBatch &res) override |
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| void | update (score::gfx::RenderList &renderer, QRhiResourceUpdateBatch &res, score::gfx::Edge *edge) override |
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| void | runRenderPass (score::gfx::RenderList &, QRhiCommandBuffer &commands, score::gfx::Edge &e) override |
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| void | release (score::gfx::RenderList &) override |
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virtual void | finishFrame (RenderList &, QRhiCommandBuffer &commands, QRhiResourceUpdateBatch *&res) |
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| NodeRenderer (const Node &node) |
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virtual BufferView | bufferForInput (const Port &input) |
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virtual BufferView | bufferForOutput (const Port &output) |
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| virtual void | inputAboutToFinish (RenderList &renderer, const Port &p, QRhiResourceUpdateBatch *&) |
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virtual void | runInitialPasses (RenderList &, QRhiCommandBuffer &commands, QRhiResourceUpdateBatch *&res, Edge &edge) |
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void | checkForChanges () |
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void | process (int32_t port, const ossia::geometry_spec &v) |
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score::gfx::TextureRenderTarget | m_rt |
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const Node & | node |
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| ossia::geometry_spec | geometry |
| | The geometry to use.
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int32_t | nodeId {-1} |
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bool | materialChanged {false} |
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bool | geometryChanged {false} |
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bool | renderTargetSpecsChanged {false} |
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◆ init()
◆ release()
◆ renderTargetForInput()
◆ runRenderPass()
◆ update()
The documentation for this class was generated from the following files: