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SimpleRenderedISFNode.hpp
20 void updateInputTexture(const Port& input, QRhiTexture* tex, QRhiTexture* depthTex = nullptr) override;
Connection between two score::gfx::Port.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:103
Aggregate of all graphics-visible storage resources for a node.
Definition IsfBindingsBuilder.hpp:115
Definition Mesh.hpp:94
Definition score-plugin-gfx/Gfx/Graph/Node.hpp:56
Definition SimpleRenderedISFNode.hpp:15
void removeOutputPass(RenderList &renderer, Edge &edge) override
Definition SimpleRenderedISFNode.cpp:719
void removeInputEdge(RenderList &renderer, Edge &edge) override
Notify the renderer that an input edge was disconnected.
Definition SimpleRenderedISFNode.cpp:868
void updateInputTexture(const Port &input, QRhiTexture *tex, QRhiTexture *depthTex=nullptr) override
Definition SimpleRenderedISFNode.cpp:81
void updateInputSamplerFilter(const Port &input, const RenderTargetSpecs &spec) override
Definition SimpleRenderedISFNode.cpp:125
void addOutputPass(RenderList &renderer, Edge &edge, QRhiResourceUpdateBatch &res) override
Create a pass for a new output edge (pipeline, SRB, processUBO).
Definition SimpleRenderedISFNode.cpp:685
void initState(RenderList &renderer, QRhiResourceUpdateBatch &res) override
Definition SimpleRenderedISFNode.cpp:547
void releaseState(RenderList &r) override
Definition SimpleRenderedISFNode.cpp:774
void addInputEdge(RenderList &renderer, Edge &edge, QRhiResourceUpdateBatch &res) override
Definition SimpleRenderedISFNode.cpp:851
bool hasOutputPassForEdge(Edge &edge) const override
Check if this renderer already has an output pass for the given edge.
Definition SimpleRenderedISFNode.cpp:768
QRhiTexture * textureForOutput(const Port &output) override
Definition SimpleRenderedISFNode.cpp:168
Useful abstraction for storing all the data related to a render target.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:152