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SimpleRenderedISFNode.hpp
1#pragma once
2
3#include <Gfx/Graph/ISFNode.hpp>
4#include <Gfx/Graph/NodeRenderer.hpp>
5#include <Gfx/Graph/RenderedISFUtils.hpp>
6
7namespace score::gfx
8{
9// Used for the simple case of a single, non-persistent pass (the most common case)
10
12{
13 SimpleRenderedISFNode(const ISFNode& node) noexcept;
14
15 virtual ~SimpleRenderedISFNode();
16
17 TextureRenderTarget renderTargetForInput(const Port& p) override;
18
19 void init(RenderList& renderer, QRhiResourceUpdateBatch& res) override;
20 void update(RenderList& renderer, QRhiResourceUpdateBatch& res, Edge* edge) override;
21 void release(RenderList& r) override;
22
23 void runInitialPasses(
24 RenderList&, QRhiCommandBuffer& commands, QRhiResourceUpdateBatch*& res,
25 Edge& edge) override;
26
27 void runRenderPass(RenderList&, QRhiCommandBuffer& commands, Edge& edge) override;
28
29private:
30 ossia::small_flat_map<const Port*, TextureRenderTarget, 2> m_rts;
31
32 void initPass(const TextureRenderTarget& rt, RenderList& renderer, Edge& edge);
33
34 std::vector<Sampler> allSamplers() const noexcept;
35
36 ossia::small_vector<std::pair<Edge*, Pass>, 2> m_passes;
37
38 ISFNode& n;
39
40 std::vector<Sampler> m_inputSamplers;
41 std::vector<Sampler> m_audioSamplers;
42
43 const Mesh* m_mesh{};
44 QRhiBuffer* m_meshBuffer{};
45 QRhiBuffer* m_idxBuffer{};
46
47 QRhiBuffer* m_materialUBO{};
48 int m_materialSize{};
49
50 std::optional<AudioTextureUpload> m_audioTex;
51};
52}
Data model for Interactive Shader Format filters.
Definition ISFNode.hpp:20
Renderer for a given node.
Definition NodeRenderer.hpp:11
List of nodes to be rendered to an output.
Definition RenderList.hpp:19
Graphics rendering pipeline for ossia score.
Definition Filter/PreviewWidget.hpp:12
Connection between two score::gfx::Port.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:70
Data model for meshes.
Definition Mesh.hpp:23
Port of a score::gfx::Node.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:52
Definition SimpleRenderedISFNode.hpp:12
Useful abstraction for storing all the data related to a render target.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:115