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RenderedVSANode.hpp
15 void updateInputTexture(const Port& input, QRhiTexture* tex, QRhiTexture* depthTex = nullptr) override;
Connection between two score::gfx::Port.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:103
Definition Mesh.hpp:94
Definition NodeRenderer.hpp:245
Definition RenderedVSANode.hpp:10
void updateInputTexture(const Port &input, QRhiTexture *tex, QRhiTexture *depthTex=nullptr) override
Definition RenderedVSANode.cpp:36
bool hasOutputPassForEdge(Edge &edge) const override
Check if this renderer already has an output pass for the given edge.
Definition RenderedVSANode.cpp:347
void removeOutputPass(RenderList &renderer, Edge &edge) override
Definition RenderedVSANode.cpp:323
void initState(RenderList &renderer, QRhiResourceUpdateBatch &res) override
Definition RenderedVSANode.cpp:255
void addOutputPass(RenderList &renderer, Edge &edge, QRhiResourceUpdateBatch &res) override
Create a pass for a new output edge (pipeline, SRB, processUBO).
Definition RenderedVSANode.cpp:313
void releaseState(RenderList &renderer) override
Definition RenderedVSANode.cpp:442
Useful abstraction for storing all the data related to a render target.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:152