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RenderedCSFNode.hpp
29 void initComputePass(const TextureRenderTarget& rt, RenderList& renderer, Edge& edge, QRhiResourceUpdateBatch& res);
31 void createGraphicsPass(const TextureRenderTarget& rt, RenderList& renderer, Edge& edge, QRhiResourceUpdateBatch& res);
41 int calculateStorageBufferSize(const std::vector<isf::storage_input::layout_field>& layout, int arrayCount) const;
42 QRhiBuffer* createStorageBuffer(RenderList& renderer, const QString& name, const QString& access, int size);
Connection between two score::gfx::Port.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:70
Definition Mesh.hpp:15
Useful abstraction for storing a graphics pipeline and associated resource bindings.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:97
Definition RenderedCSFNode.hpp:11
Useful abstraction for storing all the data related to a render target.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:115