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NodeRenderer.hpp
1#pragma once
2#include <Gfx/Graph/Node.hpp>
3
4namespace score::gfx
5{
6
10class SCORE_PLUGIN_GFX_EXPORT NodeRenderer
11{
12public:
13 explicit NodeRenderer(const Node& node)
14 : node{node}
15 {
16 }
17 virtual ~NodeRenderer();
18
19 virtual TextureRenderTarget renderTargetForInput(const Port& input);
20 virtual BufferView bufferForInput(const Port& input);
21 virtual BufferView bufferForOutput(const Port& output);
22
27 virtual QRhiTexture* textureForOutput(const Port& output);
28
33 virtual void updateInputTexture(const Port& input, QRhiTexture* tex, QRhiTexture* depthTex = nullptr);
34
37 virtual void updateInputSamplerFilter(
38 const Port& input, const RenderTargetSpecs& spec);
39
42 virtual void
43 inputAboutToFinish(RenderList& renderer, const Port& p, QRhiResourceUpdateBatch*&);
44
45 virtual void init(RenderList& renderer, QRhiResourceUpdateBatch& res) = 0;
46 virtual void update(RenderList& renderer, QRhiResourceUpdateBatch& res, Edge* edge)
47 = 0;
48
49 virtual void runInitialPasses(
50 RenderList&, QRhiCommandBuffer& commands, QRhiResourceUpdateBatch*& res,
51 Edge& edge);
52
53 virtual void runRenderPass(RenderList&, QRhiCommandBuffer& commands, Edge& edge);
54
56 virtual QRhiGraphicsPipeline::CompareOp depthCompare() const noexcept
57 {
58 return QRhiGraphicsPipeline::Greater;
59 }
60
61 virtual void release(RenderList&) = 0;
62
79 virtual void initState(RenderList& renderer, QRhiResourceUpdateBatch& res);
80
83 virtual void releaseState(RenderList& renderer);
84
86 virtual void addOutputPass(
87 RenderList& renderer, Edge& edge, QRhiResourceUpdateBatch& res);
88
93 virtual void removeOutputPass(RenderList& renderer, Edge& edge) = 0;
94
97 virtual void
98 addInputEdge(RenderList& renderer, Edge& edge, QRhiResourceUpdateBatch& res);
99
101 virtual void removeInputEdge(RenderList& renderer, Edge& edge);
102
104 virtual bool hasOutputPassForEdge(Edge& edge) const;
105
114 virtual void seedInitialOutputs(RenderList& renderer);
115
119 virtual bool followsRenderSize() const noexcept { return false; }
120
123 void checkForChanges()
124 {
125 // Use |= to preserve flags set externally (e.g. by reconciliation
126 // or maybeRebuild). The flag is cleared by the renderer's update()
127 // after processing, preventing infinite re-uploads.
128 materialChanged |= node.hasMaterialChanged(materialChangedIndex);
129 renderTargetSpecsChanged |= node.hasRenderTargetChanged(renderTargetSpecsChangedIndex);
130 }
131
136 {
137 node.hasRenderTargetChanged(renderTargetSpecsChangedIndex);
138 renderTargetSpecsChanged = false;
139 }
140
141 void process(int32_t port, const ossia::geometry_spec& v);
142 void process(int32_t port, const ossia::scene_spec& v);
143 virtual void process(int32_t port, const ossia::transform3d& v);
144
151 void process(int32_t port, const ossia::geometry_spec& v, const void* source_key);
152 void process(int32_t port, const ossia::scene_spec& v, const void* source_key);
153
157 const ossia::geometry_spec* findGeometryByPort(int32_t port) const
158 {
159 for(const auto& [k, v] : m_portGeometries)
160 if(k.first == port)
161 return &v;
162 return nullptr;
163 }
164
171 template <typename F>
172 void forEachSceneOnPort(int32_t port, F&& fn) const
173 {
174 for(const auto& [k, v] : m_portScenes)
175 if(k.first == port && v.state)
176 fn(v);
177 }
178
179private:
182 void rebuildMergedScene();
183
184public:
185
186 const Node& node;
187
198 ossia::geometry_spec geometry;
199
205 using PortSourceKey = std::pair<int32_t, const void*>;
206 ossia::small_flat_map<PortSourceKey, ossia::geometry_spec, 4> m_portGeometries;
207
215 ossia::scene_spec scene;
216
218 ossia::small_flat_map<PortSourceKey, ossia::scene_spec, 4> m_portScenes;
219
228 using MergeCacheKey = std::pair<const ossia::scene_state*, int64_t>;
229 ossia::small_vector<MergeCacheKey, 4> m_mergeCacheInputs;
230 ossia::scene_spec m_mergeCacheOutput;
231
236 ossia::small_flat_map<
237 PortSourceKey, std::pair<ossia::geometry_spec, ossia::scene_spec>, 4>
239
240 int32_t nodeId{-1};
241 bool materialChanged{false};
242 bool geometryChanged{false};
243 bool sceneChanged{false};
244 bool renderTargetSpecsChanged{false};
245
248 bool m_initialized{false};
249
250private:
251 int64_t materialChangedIndex{-1};
252 int64_t renderTargetSpecsChangedIndex{-1};
253};
254
255struct Pass
256{
257 // User-declared ctors (including the implicit ones spelled out here)
258 // suppress -Wmissing-field-initializers on the many call sites that
259 // brace-init this struct with three arguments.
260 Pass() = default;
261 Pass(TextureRenderTarget rt, Pipeline pi, QRhiBuffer* ubo)
262 : renderTarget{std::move(rt)}, p{pi}, processUBO{ubo} {}
263 // Compat for addons that build a pass from a bare Pipeline; such passes
264 // fetch their render target through renderer.renderTargetForOutput(edge)
265 // at draw time.
266 Pass(Pipeline pi)
267 : p{pi} {}
268
269 TextureRenderTarget renderTarget;
270 Pipeline p;
271 QRhiBuffer* processUBO{};
272
273 void release()
274 {
275 p.release();
276 if(processUBO)
277 {
278 processUBO->deleteLater();
279 processUBO = nullptr;
280 }
281 // renderTarget NOT released here — owned by RenderList
282 }
283};
284
285using PassMap = ossia::small_vector<std::pair<Edge*, Pass>, 2>;
286SCORE_PLUGIN_GFX_EXPORT
287void defaultPassesInit(
288 PassMap& passes, const std::vector<Edge*>& edges, RenderList& renderer,
289 const Mesh& mesh, const QShader& v, const QShader& f, QRhiBuffer* processUBO,
290 QRhiBuffer* matUBO, std::span<const Sampler> samplers,
291 std::span<QRhiShaderResourceBinding> additionalBindings = {});
292
293SCORE_PLUGIN_GFX_EXPORT
294void defaultPassesInit(
295 PassMap& passes, const std::vector<Edge*>& edges, RenderList& renderer,
296 const Mesh& mesh, const QShader& v, const QShader& f, QRhiBuffer* processUBO,
297 QRhiBuffer* matUBO, std::span<const Sampler> samplers,
298 const QRhiGraphicsPipeline::TargetBlend& blend,
299 std::span<QRhiShaderResourceBinding> additionalBindings = {});
300
301SCORE_PLUGIN_GFX_EXPORT
302void defaultRenderPass(
303 RenderList& renderer, const Mesh& mesh, const MeshBuffers& bufs,
304 QRhiCommandBuffer& cb, Edge& edge, PassMap& passes);
305
306SCORE_PLUGIN_GFX_EXPORT
307void quadRenderPass(
308 RenderList& renderer, const MeshBuffers& bufs, QRhiCommandBuffer& cb, Edge& edge,
309 PassMap& passes);
310
317class SCORE_PLUGIN_GFX_EXPORT GenericNodeRenderer : public score::gfx::NodeRenderer
318{
319public:
320 GenericNodeRenderer(const NodeModel& node) noexcept
321 : NodeRenderer{node}
322 {
323 }
324
325 virtual ~GenericNodeRenderer() { }
326
328 score::gfx::Port* imageOutlet() const noexcept;
329
335 virtual std::span<const Sampler> samplersForOutputEdge(const Edge& edge) const noexcept
336 {
337 return m_samplers;
338 }
339
340 ossia::small_vector<Sampler, 8> m_samplers;
341
342 QShader m_vertexS;
343 QShader m_fragmentS;
344
349 bool m_outputPremultiplied{false};
350
351 // Pipeline
352 PassMap m_p;
353
354 // Per-renderer pipeline cache, keyed by the rp-desc's serializedFormat().
355 // QRhi guarantees a pipeline can be used with any render target whose
356 // rp-desc isCompatible with the pipeline's, and serializedFormat() is
357 // documented as the in-memory comparison key for exactly that relation —
358 // identical blobs ⇔ isCompatible. Keying by pointer instead would be
359 // ABA-unsafe: a freshly allocated rp-desc can reuse the address of one
360 // just destroyed, silently serving a pipeline built for a dead layout.
361 //
362 // Ownership: Pass::p.pipeline is NON-OWNING — the actual QRhiGraphicsPipeline
363 // lives in this cache. Pass::p.srb is still per-edge and owned by the Pass.
364 // GenericNodeRenderer::removeOutputPass and releaseState take care of
365 // nulling Pass::p.pipeline before calling Pipeline::release() so it
366 // does not try to deleteLater() a pointer we still own here.
367 ossia::small_vector<
368 std::pair<QVector<quint32>, QRhiGraphicsPipeline*>, 2>
369 m_pipelineCache;
370
371 // The vertex-binding plan every cached pipeline was built with. The cache
372 // stores bare pipelines, so without this a hit would hand the Pass an empty
373 // plan and the draw would bind the geometry's streams one-to-one against a
374 // layout that was compacted.
375 FallbackBindingPlan m_pipelinePlan;
376
377 MeshBuffers m_meshbufs;
378
379 QRhiBuffer* m_processUBO{};
380
381 DefaultShaderMaterial m_material;
382
383 const score::gfx::Mesh* m_mesh{};
384
385 // Render loop
386 void
387 defaultMeshInit(RenderList& renderer, const Mesh& mesh, QRhiResourceUpdateBatch& res);
388 void processUBOInit(RenderList& renderer);
389 void defaultPassesInit(RenderList& renderer, const Mesh& mesh);
390 void defaultPassesInit(
391 RenderList& renderer, const Mesh& mesh, const QShader& v, const QShader& f,
392 std::span<QRhiShaderResourceBinding> additionalBindings = {});
393
394 void init(RenderList& renderer, QRhiResourceUpdateBatch& res) override;
395
396 void initState(RenderList& renderer, QRhiResourceUpdateBatch& res) override;
397 void releaseState(RenderList& renderer) override;
398 void addOutputPass(
399 RenderList& renderer, Edge& edge, QRhiResourceUpdateBatch& res) override;
400 void removeOutputPass(RenderList& renderer, Edge& edge) override;
401 bool hasOutputPassForEdge(Edge& edge) const override;
402
403 void defaultUBOUpdate(RenderList& renderer, QRhiResourceUpdateBatch& res);
404 void defaultMeshUpdate(RenderList& renderer, QRhiResourceUpdateBatch& res);
405 void update(RenderList& renderer, QRhiResourceUpdateBatch& res, Edge* edge) override;
406
407 void defaultRelease(RenderList&);
408 void release(RenderList&) override;
409
410 void defaultRenderPass(
411 RenderList&, const Mesh& mesh, QRhiCommandBuffer& commands, Edge& edge);
412
413 void defaultRenderPass(
414 RenderList&, const Mesh& mesh, QRhiCommandBuffer& commands, Edge& edge,
415 PassMap& passes);
416
417 void runRenderPass(RenderList&, QRhiCommandBuffer& commands, Edge& edge) override;
418
419 void updateInputTexture(const Port& input, QRhiTexture* tex, QRhiTexture* depthTex = nullptr) override;
420};
421
422}
Generic renderer.
Definition NodeRenderer.hpp:318
virtual std::span< const Sampler > samplersForOutputEdge(const Edge &edge) const noexcept
Definition NodeRenderer.hpp:335
Root data model for visual nodes.
Definition score-plugin-gfx/Gfx/Graph/Node.hpp:76
Common base class for most single-pass, simple nodes.
Definition score-plugin-gfx/Gfx/Graph/Node.hpp:279
Renderer for a given node.
Definition NodeRenderer.hpp:11
virtual void removeOutputPass(RenderList &renderer, Edge &edge)=0
std::pair< const ossia::scene_state *, int64_t > MergeCacheKey
Definition NodeRenderer.hpp:228
ossia::small_flat_map< PortSourceKey, ossia::scene_spec, 4 > m_portScenes
Per-(port, source) scene storage. See m_portGeometries comment.
Definition NodeRenderer.hpp:218
ossia::scene_spec scene
The scene to use (when receiving scene_spec data).
Definition NodeRenderer.hpp:215
ossia::geometry_spec geometry
The geometry to use.
Definition NodeRenderer.hpp:198
std::pair< int32_t, const void * > PortSourceKey
Definition NodeRenderer.hpp:205
ossia::small_flat_map< PortSourceKey, std::pair< ossia::geometry_spec, ossia::scene_spec >, 4 > m_wrapCache
Definition NodeRenderer.hpp:238
void syncRenderTargetIndex()
Definition NodeRenderer.hpp:135
virtual bool followsRenderSize() const noexcept
Definition NodeRenderer.hpp:119
virtual QRhiGraphicsPipeline::CompareOp depthCompare() const noexcept
The depth compare this renderer's pipeline was built with.
Definition NodeRenderer.hpp:56
void forEachSceneOnPort(int32_t port, F &&fn) const
Definition NodeRenderer.hpp:172
const ossia::geometry_spec * findGeometryByPort(int32_t port) const
Definition NodeRenderer.hpp:157
List of nodes to be rendered to an output.
Definition RenderList.hpp:33
Graphics rendering pipeline for ossia score.
Definition Filter/PreviewWidget.hpp:11
void updateInputSamplerFilter(std::span< const Sampler > samplers, const score::gfx::Node &node, const Port &input, const RenderTargetSpecs &spec)
Give the sampler initInputSamplers() created for input, one of node's input ports,...
Definition score-plugin-gfx/Gfx/Graph/Utils.cpp:1831
Definition Mesh.hpp:18
Connection between two score::gfx::Port.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:220
Definition VertexFallbackPlan.hpp:27
Definition Mesh.hpp:95
Data model for meshes.
Definition Mesh.hpp:182
Definition NodeRenderer.hpp:256
Useful abstraction for storing a graphics pipeline and associated resource bindings.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:250
Port of a score::gfx::Node.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:199
Definition score-plugin-gfx/Gfx/Graph/Node.hpp:58
Useful abstraction for storing all the data related to a render target.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:279