score::gfx::DefaultShaderMaterial Struct Reference

Utility to represent a shader material following score conventions. More...

Detailed Description

Utility to represent a shader material following score conventions.

The material is synthesized from the input ports.

Public Member Functions

void init (RenderList &renderer, const std::vector< Port * > &input, std::vector< Sampler > &samplers)
 

Public Attributes

QRhiBuffer * buffer {}
 
int size {}
 

The documentation for this struct was generated from the following files: