score::gfx::BasicMesh Struct Referenceabstract
Inheritance diagram for score::gfx::BasicMesh:
score::gfx::Mesh score::gfx::PlainMesh score::gfx::TexturedMesh score::gfx::PlainTriangle score::gfx::TexturedQuad score::gfx::TexturedTriangle

Public Types

using pip = QRhiGraphicsPipeline
 
- Public Types inherited from score::gfx::Mesh
enum  Flag {
  HasPosition = SCORE_FLAG(1) , HasTexCoord = SCORE_FLAG(2) , HasColor = SCORE_FLAG(3) , HasNormals = SCORE_FLAG(4) ,
  HasTangents = SCORE_FLAG(5)
}
 
using Flags = QFlags< Flag >
 

Public Member Functions

virtual MeshBuffers init (QRhi &rhi) const noexcept override
 
void update (MeshBuffers &bufs, QRhiResourceUpdateBatch &cb) const noexcept override
 
void preparePipeline (QRhiGraphicsPipeline &pip) const noexcept override
 
void draw (const MeshBuffers &bufs, QRhiCommandBuffer &cb) const noexcept override
 
virtual void setupBindings (const MeshBuffers &bufs, QRhiCommandBuffer &cb) const noexcept=0
 
 Mesh ()
 
- Public Member Functions inherited from score::gfx::Mesh
virtual Flags flags () const noexcept=0
 
virtual const char * defaultVertexShader () const noexcept=0
 A basic vertex shader that is going to work with this mesh.
 

Public Attributes

pip::Topology topology = pip::Topology::TriangleStrip
 
pip::CullMode cullMode = pip::CullMode::None
 
pip::FrontFace frontFace = pip::FrontFace::CW
 
ossia::small_vector< QRhiVertexInputBinding, 2 > vertexBindings
 
ossia::small_vector< QRhiVertexInputAttribute, 2 > vertexAttributes
 
tcb::span< const float > vertexArray
 
int vertexCount {}
 

The documentation for this struct was generated from the following files: