Execution::PlayFromIntervalScenarioPruner Struct Reference
Sets the execution engine to play only the required parts. More...
Detailed Description
Sets the execution engine to play only the required parts.
Public Member Functions | |
ossia::hash_set< Scenario::IntervalModel * > | intervalsToKeep () const |
bool | toRemove (const ossia::hash_set< Scenario::IntervalModel * > &toKeep, Scenario::IntervalModel &cst) const |
void | operator() (const Context &exec_ctx, const BaseScenarioElement &bs) |
Public Attributes | |
const Scenario::ScenarioInterface & | scenar |
Scenario::IntervalModel & | interval |
TimeVal | time |
The documentation for this struct was generated from the following files:
- PlayFromIntervalInScenario.hpp
- PlayFromIntervalInScenario.cpp