score::gfx::ScreenNode::ScaledRenderer Class Reference
Inheritance diagram for score::gfx::ScreenNode::ScaledRenderer:
score::gfx::OutputNodeRenderer score::gfx::NodeRenderer

Public Member Functions

TextureRenderTarget renderTargetForInput (const Port &p) override
 
 ScaledRenderer (const RenderState &state, const ScreenNode &parent)
 
void init (RenderList &renderer, QRhiResourceUpdateBatch &res) override
 
void update (RenderList &renderer, QRhiResourceUpdateBatch &res) override
 
void runRenderPass (RenderList &, QRhiCommandBuffer &commands, Edge &e) override
 
void finishFrame (score::gfx::RenderList &renderer, QRhiCommandBuffer &cb, QRhiResourceUpdateBatch *&res) override
 
void release (RenderList &) override
 
- Public Member Functions inherited from score::gfx::NodeRenderer
virtual void inputAboutToFinish (RenderList &renderer, const Port &p, QRhiResourceUpdateBatch *&)
 
virtual void runInitialPasses (RenderList &, QRhiCommandBuffer &commands, QRhiResourceUpdateBatch *&res, Edge &edge)
 

Public Attributes

const ScreenNodeparent
 
score::gfx::TextureRenderTarget m_inputTarget
 
score::gfx::TextureRenderTarget m_renderTarget
 
QShader m_vertexS
 
QShader m_fragmentS
 
std::vector< score::gfx::Samplerm_samplers
 
score::gfx::Pipeline m_p
 
score::gfx::MeshBuffers m_mesh {}
 

The documentation for this class was generated from the following file:
  • ScreenNode.cpp