finishFrame(score::gfx::RenderList &renderer, QRhiCommandBuffer &cb, QRhiResourceUpdateBatch *&res) override (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | inlinevirtual |
init(RenderList &renderer, QRhiResourceUpdateBatch &res) override (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | inlinevirtual |
inputAboutToFinish(RenderList &renderer, const Port &p, QRhiResourceUpdateBatch *&) | score::gfx::NodeRenderer | virtual |
m_fragmentS (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | |
m_inputTarget (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | |
m_mesh (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | |
m_p (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | |
m_renderTarget (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | |
m_samplers (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | |
m_vertexS (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | |
NodeRenderer() noexcept (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | explicit |
parent (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | |
release(RenderList &) override (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | inlinevirtual |
renderTargetForInput(const Port &p) override (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | inlinevirtual |
runInitialPasses(RenderList &, QRhiCommandBuffer &commands, QRhiResourceUpdateBatch *&res, Edge &edge) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
runRenderPass(RenderList &, QRhiCommandBuffer &commands, Edge &e) override (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | inlinevirtual |
ScaledRenderer(const RenderState &state, const ScreenNode &parent) (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | inline |
update(RenderList &renderer, QRhiResourceUpdateBatch &res) override (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | inlinevirtual |
~NodeRenderer() (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
~OutputNodeRenderer() (defined in score::gfx::OutputNodeRenderer) | score::gfx::OutputNodeRenderer | virtual |
~ScaledRenderer() (defined in score::gfx::ScreenNode::ScaledRenderer) | score::gfx::ScreenNode::ScaledRenderer | inline |