|
| PreviewRenderer (const score::gfx::Node &n, score::gfx::TextureRenderTarget rt) |
|
score::gfx::TextureRenderTarget | renderTargetForInput (const score::gfx::Port &p) override |
|
void | finishFrame (score::gfx::RenderList &renderer, QRhiCommandBuffer &cb, QRhiResourceUpdateBatch *&res) override |
|
void | init (score::gfx::RenderList &renderer, QRhiResourceUpdateBatch &res) override |
|
void | update (score::gfx::RenderList &renderer, QRhiResourceUpdateBatch &res, score::gfx::Edge *edge) override |
|
void | release (score::gfx::RenderList &) override |
|
| NodeRenderer (const Node &node) |
|
virtual void | inputAboutToFinish (RenderList &renderer, const Port &p, QRhiResourceUpdateBatch *&) |
|
virtual void | runInitialPasses (RenderList &, QRhiCommandBuffer &commands, QRhiResourceUpdateBatch *&res, Edge &edge) |
|
virtual void | runRenderPass (RenderList &, QRhiCommandBuffer &commands, Edge &edge) |
|
void | checkForChanges () |
|
|
score::gfx::TextureRenderTarget | m_inputTarget |
|
const Node & | node |
|
int32_t | id {-1} |
|
bool | materialChanged {false} |
|
bool | geometryChanged {false} |
|
bool | renderTargetSpecsChanged {false} |
|
◆ finishFrame()
void score::gfx::PreviewRenderer::finishFrame |
( |
score::gfx::RenderList & |
renderer, |
|
|
QRhiCommandBuffer & |
cb, |
|
|
QRhiResourceUpdateBatch *& |
res |
|
) |
| |
|
inlineoverridevirtual |
◆ init()
◆ release()
◆ renderTargetForInput()
◆ update()
The documentation for this class was generated from the following file: