Scenario::MoveIntervalState< T > Class Template Referencefinal
Inheritance diagram for Scenario::MoveIntervalState< T >:
Public Member Functions | |
MoveIntervalState (const T &stateMachine, const Scenario::ProcessModel &scenario, const score::CommandStackFacade &stack, score::ObjectLocker &locker, QState *parent) | |
Public Member Functions inherited from Scenario::StateBase< Scenario::ProcessModel > | |
StateBase (const Scenario::ProcessModel &scenar, QState *parent) | |
void | clear () |
Additional Inherited Members | |
Public Attributes inherited from Scenario::StateBase< Scenario::ProcessModel > | |
OptionalId< StateModel > | clickedState |
OptionalId< EventModel > | clickedEvent |
OptionalId< TimeSyncModel > | clickedTimeSync |
OptionalId< IntervalModel > | clickedInterval |
OptionalId< StateModel > | hoveredState |
OptionalId< EventModel > | hoveredEvent |
OptionalId< TimeSyncModel > | hoveredTimeSync |
OptionalId< IntervalModel > | hoveredInterval |
Scenario::Point | currentPoint |
Protected Attributes inherited from Scenario::StateBase< Scenario::ProcessModel > | |
Scenario::ProcessModel & | m_scenario |
Constructor & Destructor Documentation
◆ MoveIntervalState()
template<typename T >
|
inline |
we have to check for it during the press, not the move
The documentation for this class was generated from the following file: