Scenario::MoveIntervalState< T > Class Template Referencefinal
Inheritance diagram for Scenario::MoveIntervalState< T >:
Scenario::StateBase< Scenario::ProcessModel >

Public Member Functions

 MoveIntervalState (const T &stateMachine, const Scenario::ProcessModel &scenario, const score::CommandStackFacade &stack, score::ObjectLocker &locker, QState *parent)
 
- Public Member Functions inherited from Scenario::StateBase< Scenario::ProcessModel >
 StateBase (const Scenario::ProcessModel &scenar, QState *parent)
 
void clear ()
 

Additional Inherited Members

- Public Attributes inherited from Scenario::StateBase< Scenario::ProcessModel >
OptionalId< StateModelclickedState
 
OptionalId< EventModelclickedEvent
 
OptionalId< TimeSyncModelclickedTimeSync
 
OptionalId< IntervalModelclickedInterval
 
OptionalId< StateModelhoveredState
 
OptionalId< EventModelhoveredEvent
 
OptionalId< TimeSyncModelhoveredTimeSync
 
OptionalId< IntervalModelhoveredInterval
 
Scenario::Point currentPoint
 
- Protected Attributes inherited from Scenario::StateBase< Scenario::ProcessModel >
Scenario::ProcessModelm_scenario
 

Constructor & Destructor Documentation

◆ MoveIntervalState()

template<typename T >
Scenario::MoveIntervalState< T >::MoveIntervalState ( const T &  stateMachine,
const Scenario::ProcessModel scenario,
const score::CommandStackFacade stack,
score::ObjectLocker locker,
QState *  parent 
)
inline

we have to check for it during the press, not the move


The documentation for this class was generated from the following file: