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Scenario::MoveIntervalState< T > Class Template Referencefinal
Inheritance diagram for Scenario::MoveIntervalState< T >:
Public Member Functions | |
| MoveIntervalState (const T &stateMachine, const Scenario::ProcessModel &scenario, const score::CommandStackFacade &stack, score::ObjectLocker &locker, QState *parent) | |
Public Member Functions inherited from Scenario::StateBase< Scenario::ProcessModel > | |
| StateBase (const Scenario::ProcessModel &scenar, QState *parent) | |
| void | clear () |
Additional Inherited Members | |
Public Attributes inherited from Scenario::StateBase< Scenario::ProcessModel > | |
| OptionalId< StateModel > | clickedState |
| OptionalId< EventModel > | clickedEvent |
| OptionalId< TimeSyncModel > | clickedTimeSync |
| OptionalId< IntervalModel > | clickedInterval |
| OptionalId< StateModel > | hoveredState |
| OptionalId< EventModel > | hoveredEvent |
| OptionalId< TimeSyncModel > | hoveredTimeSync |
| OptionalId< IntervalModel > | hoveredInterval |
| Scenario::Point | currentPoint |
Protected Attributes inherited from Scenario::StateBase< Scenario::ProcessModel > | |
| Scenario::ProcessModel & | m_scenario |
Constructor & Destructor Documentation
◆ MoveIntervalState()
template<typename T >
|
inline |
we have to check for it during the press, not the move
The documentation for this class was generated from the following file:
Public Member Functions inherited from