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RenderList.hpp
1#pragma once
2#include <Gfx/Graph/CommonUBOs.hpp>
3#include <Gfx/Graph/Node.hpp>
4
5namespace score::gfx
6{
7
8class OutputNode;
18class SCORE_PLUGIN_GFX_EXPORT RenderList
19{
20private:
21 std::shared_ptr<RenderState> m_state;
22
23public:
24 explicit RenderList(OutputNode& output, const std::shared_ptr<RenderState>& state);
26
30 void init();
31
37 [[nodiscard]] QRhiResourceUpdateBatch* initialBatch() const noexcept;
38
45 MeshBuffers initMeshBuffer(const Mesh& mesh, QRhiResourceUpdateBatch& res);
46
50 void update(QRhiResourceUpdateBatch& res);
51
55 void render(QRhiCommandBuffer& commands, bool force = false);
56
60 void release();
61
65 void maybeRebuild();
66
72 TextureRenderTarget renderTargetForOutput(const Edge& edge) noexcept;
73
79 QImage adaptImage(const QImage& in);
80
85
90
91 using Buffers = std::pair<const Mesh* const, MeshBuffers>;
92 Buffers acquireMesh(
93 const ossia::geometry_spec&, QRhiResourceUpdateBatch& res, const Mesh* current,
94 MeshBuffers currentbufs) noexcept;
95
99 std::vector<score::gfx::Node*> nodes;
100
104 std::vector<score::gfx::NodeRenderer*> renderers;
105
107 void clearRenderers();
108
112 QRhiTexture& emptyTexture() const noexcept { return *m_emptyTexture; }
113
120 QRhiBuffer& outputUBO() const noexcept { return *m_outputUBO; }
121
125 const score::gfx::Mesh& defaultQuad() const noexcept;
126
130 const score::gfx::Mesh& defaultTriangle() const noexcept;
131
132 int samples() const noexcept { return m_samples; }
133
134 bool canRender() const noexcept { return m_ready; }
135
136private:
137 OutputUBO m_outputUBOData;
138
139 QRhiResourceUpdateBatch* m_initialBatch{};
140 // Material
141 QRhiBuffer* m_outputUBO{};
142 QRhiTexture* m_emptyTexture{};
143
147 ossia::flat_map<Mesh*, MeshBuffers> m_vertexBuffers;
148
149 ossia::flat_map<ossia::geometry_spec, Mesh*> m_customMeshCache;
150
154 QSize m_lastSize{};
155
156 int m_minTexSize{};
157 int m_maxTexSize{};
158 int m_samples{1};
159
160 bool m_flip{};
161
162 bool m_ready{};
163 bool m_built{};
164};
165}
Base class for sink nodes (QWindow, spout, syphon, NDI output, ...)
Definition OutputNode.hpp:23
List of nodes to be rendered to an output.
Definition RenderList.hpp:19
QRhiBuffer & outputUBO() const noexcept
UBO corresponding to the output parameters:
Definition RenderList.hpp:120
std::vector< score::gfx::NodeRenderer * > renderers
Renderers - one per node.
Definition RenderList.hpp:104
std::vector< score::gfx::Node * > nodes
Nodes present in this RenderList, in order.
Definition RenderList.hpp:99
RenderState & state
RenderState corresponding to this RenderList.
Definition RenderList.hpp:89
QRhiTexture & emptyTexture() const noexcept
Texture to use when a texture is missing.
Definition RenderList.hpp:112
OutputNode & output
Output node to which this RenderList is rendering to.
Definition RenderList.hpp:84
Graphics rendering pipeline for ossia score.
Definition Filter/PreviewWidget.hpp:12
Base toolkit upon which the software is built.
Definition Application.cpp:90
Connection between two score::gfx::Port.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:66
Definition Mesh.hpp:15
Data model for meshes.
Definition Mesh.hpp:23
Global state associated to a rendering context.
Definition RenderState.hpp:31
Useful abstraction for storing all the data related to a render target.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:111