2 #include <Gfx/Graph/CommonUBOs.hpp>
3 #include <Gfx/Graph/Node.hpp>
21 std::shared_ptr<RenderState> m_state;
37 [[nodiscard]] QRhiResourceUpdateBatch* initialBatch()
const noexcept;
45 MeshBuffers initMeshBuffer(
const Mesh& mesh, QRhiResourceUpdateBatch& res);
50 void update(QRhiResourceUpdateBatch& res);
55 void render(QRhiCommandBuffer& commands,
bool force =
false);
79 QImage adaptImage(
const QImage& in);
91 using Buffers = std::pair<const Mesh* const, MeshBuffers>;
93 acquireMesh(
const ossia::geometry_spec&, QRhiResourceUpdateBatch& res) noexcept;
98 std::vector<score::gfx::Node*>
nodes;
106 void clearRenderers();
119 QRhiBuffer&
outputUBO() const noexcept {
return *m_outputUBO; }
129 const
score::gfx::
Mesh& defaultTriangle() const noexcept;
131 int samples() const noexcept {
return m_samples; }
133 bool canRender() const noexcept {
return m_ready; }
136 OutputUBO m_outputUBOData;
138 QRhiResourceUpdateBatch* m_initialBatch{};
140 QRhiBuffer* m_outputUBO{};
141 QRhiTexture* m_emptyTexture{};
146 ossia::flat_map<Mesh*, MeshBuffers> m_vertexBuffers;
148 ossia::flat_map<ossia::geometry_spec, Mesh*> m_customMeshCache;
Base class for sink nodes (QWindow, spout, syphon, NDI output, ...)
Definition: OutputNode.hpp:23
List of nodes to be rendered to an output.
Definition: RenderList.hpp:19
std::vector< score::gfx::NodeRenderer * > renderers
Renderers - one per node.
Definition: RenderList.hpp:103
std::vector< score::gfx::Node * > nodes
Nodes present in this RenderList, in order.
Definition: RenderList.hpp:98
RenderState & state
RenderState corresponding to this RenderList.
Definition: RenderList.hpp:89
QRhiBuffer & outputUBO() const noexcept
UBO corresponding to the output parameters:
Definition: RenderList.hpp:119
OutputNode & output
Output node to which this RenderList is rendering to.
Definition: RenderList.hpp:84
QRhiTexture & emptyTexture() const noexcept
Texture to use when a texture is missing.
Definition: RenderList.hpp:111
Graphics rendering pipeline for ossia score.
Definition: Filter/PreviewWidget.hpp:12
Base toolkit upon which the software is built.
Definition: Application.cpp:90
Connection between two score::gfx::Port.
Definition: score-plugin-gfx/Gfx/Graph/Utils.hpp:66
Data model for meshes.
Definition: Mesh.hpp:23
Global state associated to a rendering context.
Definition: RenderState.hpp:31
Useful abstraction for storing all the data related to a render target.
Definition: score-plugin-gfx/Gfx/Graph/Utils.hpp:111