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RenderList.hpp
1#pragma once
2#include <Gfx/Graph/CommonUBOs.hpp>
3#include <Gfx/Graph/Node.hpp>
4
5namespace score::gfx
6{
7
8class OutputNode;
18class SCORE_PLUGIN_GFX_EXPORT RenderList
19{
20private:
21 std::shared_ptr<RenderState> m_state;
22
23public:
24 explicit RenderList(OutputNode& output, const std::shared_ptr<RenderState>& state);
26
30 void init();
31
37 [[nodiscard]] QRhiResourceUpdateBatch* initialBatch() const noexcept;
38
45 MeshBuffers initMeshBuffer(const Mesh& mesh, QRhiResourceUpdateBatch& res);
46
50 void update(QRhiResourceUpdateBatch& res);
51
55 void render(QRhiCommandBuffer& commands, bool force = false);
56
60 void release();
61
62 void releaseBuffer(QRhiBuffer* buf);
63
67 bool maybeRebuild(bool force = false);
68
74 TextureRenderTarget renderTargetForOutput(const Edge& edge) const noexcept;
75
76 QRhiBuffer* bufferForInput(const Edge& edge) const noexcept;
77 QRhiBuffer* bufferForOutput(const Edge& edge) const noexcept;
78
84 QImage adaptImage(const QImage& in);
85
90
95
96 using Buffers = std::pair<const Mesh* const, MeshBuffers>;
97 Buffers acquireMesh(
98 const ossia::geometry_spec&, QRhiResourceUpdateBatch& res, const Mesh* current,
99 MeshBuffers currentbufs) noexcept;
100
104 std::vector<score::gfx::Node*> nodes;
105
109 std::vector<score::gfx::NodeRenderer*> renderers;
110
112 void clearRenderers();
113
117 QRhiTexture& emptyTexture() const noexcept { return *m_emptyTexture; }
118
125 QRhiBuffer& outputUBO() const noexcept { return *m_outputUBO; }
126
130 const score::gfx::Mesh& defaultQuad() const noexcept;
131
135 const score::gfx::Mesh& defaultTriangle() const noexcept;
136
142 bool requiresDepth() const noexcept { return m_requiresDepth; }
143
144 int samples() const noexcept { return m_samples; }
145
146 bool canRender() const noexcept { return m_ready; }
147
148 QSize renderSize(const Edge* e) const noexcept;
149
150 int64_t frame = 0;
151
152private:
153 OutputUBO m_outputUBOData;
154
155 QRhiResourceUpdateBatch* m_initialBatch{};
156
157 // Material
158 QRhiBuffer* m_outputUBO{};
159 QRhiTexture* m_emptyTexture{};
160
164 ossia::flat_map<Mesh*, MeshBuffers> m_vertexBuffers;
165
166 ossia::flat_map<ossia::geometry_spec, Mesh*> m_customMeshCache;
167
171 QSize m_lastSize{};
172
173 int m_minTexSize{};
174 int m_maxTexSize{};
175 int m_samples{1};
176
177 bool m_requiresDepth{};
178 bool m_ready{};
179 bool m_built{};
180};
181}
Base class for sink nodes (QWindow, spout, syphon, NDI output, ...)
Definition OutputNode.hpp:24
List of nodes to be rendered to an output.
Definition RenderList.hpp:19
QRhiBuffer & outputUBO() const noexcept
UBO corresponding to the output parameters:
Definition RenderList.hpp:125
std::vector< score::gfx::NodeRenderer * > renderers
Renderers - one per node.
Definition RenderList.hpp:109
std::vector< score::gfx::Node * > nodes
Nodes present in this RenderList, in order.
Definition RenderList.hpp:104
RenderState & state
RenderState corresponding to this RenderList.
Definition RenderList.hpp:94
QRhiTexture & emptyTexture() const noexcept
Texture to use when a texture is missing.
Definition RenderList.hpp:117
OutputNode & output
Output node to which this RenderList is rendering to.
Definition RenderList.hpp:89
Graphics rendering pipeline for ossia score.
Definition Filter/PreviewWidget.hpp:12
Base toolkit upon which the software is built.
Definition Application.cpp:97
Connection between two score::gfx::Port.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:70
Definition Mesh.hpp:15
Data model for meshes.
Definition Mesh.hpp:23
Global state associated to a rendering context.
Definition RenderState.hpp:35
Useful abstraction for storing all the data related to a render target.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:115