4#include <Crousti/GfxNode.hpp>
9template <
typename Node_T>
11 (avnd::texture_output_introspection<Node_T>::size + avnd::buffer_output_introspection<Node_T>::size + avnd::geometry_output_introspection<Node_T>::size) == 0
13struct GfxRenderer<Node_T> final
15 , GpuRendererFiles<Node_T>
17 std::shared_ptr<Node_T> state;
19 ossia::time_value m_last_time{-1};
21 AVND_NO_UNIQUE_ADDRESS texture_inputs_storage<Node_T> texture_ins;
22 AVND_NO_UNIQUE_ADDRESS buffer_inputs_storage<Node_T> buffer_ins;
23 AVND_NO_UNIQUE_ADDRESS geometry_inputs_storage<Node_T> geometry_ins;
25 const GfxNode<Node_T>& node() const noexcept
27 return static_cast<const GfxNode<Node_T>&
>(score::gfx::NodeRenderer::node);
30 GfxRenderer(
const GfxNode<Node_T>& p)
31 :
score::gfx::OutputNodeRenderer{p}
32 , state{
std::make_shared<Node_T>()}
34 prepareNewState<Node_T>(state, p);
40 if constexpr(avnd::texture_input_introspection<Node_T>::size > 0)
42 auto it = texture_ins.m_rts.find(&p);
43 SCORE_ASSERT(it != texture_ins.m_rts.end());
51 auto& parent = node();
52 if constexpr(
requires { state->prepare(); })
54 this->node().processControlIn(
55 *
this, *state, m_last_message, this->node().last_message, this->node().m_ctx);
60 if constexpr(avnd::texture_input_introspection<Node_T>::size > 0)
61 texture_ins.init(*
this, renderer);
63 if_possible(state->init(renderer, res));
70 auto& parent = node();
71 parent.processControlIn(
72 *
this, *state, m_last_message, parent.last_message, parent.m_ctx);
75 if constexpr(avnd::texture_input_introspection<Node_T>::size > 0)
77 updated |= texture_ins.update(*
this, renderer, res);
79 if_possible(state->update(renderer, res, e));
89 if constexpr(avnd::texture_input_introspection<Node_T>::size > 0)
90 texture_ins.release();
92 if constexpr(avnd::geometry_input_introspection<Node_T>::size > 0)
93 geometry_ins.release(r);
96 avnd::texture_input_introspection<Node_T>::size > 0
97 || avnd::texture_output_introspection<Node_T>::size > 0)
102 if_possible(state->release(r));
105 void inputAboutToFinish(
107 QRhiResourceUpdateBatch*& res)
override
110 avnd::texture_input_introspection<Node_T>::size > 0
111 || avnd::buffer_input_introspection<Node_T>::size > 0
112 || avnd::geometry_input_introspection<Node_T>::size > 0)
114 res = renderer.
state.rhi->nextResourceUpdateBatch();
116 if constexpr(avnd::texture_input_introspection<Node_T>::size > 0)
117 texture_ins.inputAboutToFinish(this->node(), p, res);
118 if constexpr(avnd::buffer_input_introspection<Node_T>::size > 0)
119 buffer_ins.inputAboutToFinish(renderer, res, *state, this->node());
120 if constexpr(avnd::geometry_input_introspection<Node_T>::size > 0)
121 geometry_ins.inputAboutToFinish(
122 renderer, res, this->geometry, *state, this->node());
125 if_possible(state->inputAboutToFinish(renderer, p, res));
128 void runInitialPasses(
132 auto& parent = this->node();
133 auto& rhi = *renderer.
state.rhi;
139 if(parent.last_message.token.date == m_last_time)
141 m_last_time = parent.last_message.token.date;
143 if constexpr(avnd::texture_input_introspection<Node_T>::size > 0)
144 texture_ins.runInitialPasses(*
this, rhi);
145 if constexpr(avnd::buffer_input_introspection<Node_T>::size > 0)
146 buffer_ins.readInputBuffers(renderer, parent, *state);
147 if constexpr(avnd::geometry_input_introspection<Node_T>::size > 0)
148 geometry_ins.readInputGeometries(renderer, this->geometry, parent, *state);
150 parent.processControlIn(
151 *
this, *state, m_last_message, parent.last_message, parent.m_ctx);
154 if_possible(state->runInitialPasses(renderer, commands, res, edge));
155 if_possible((*state)());
156 parent.clearControlIn(*state);
159 parent.processControlOut(*this->state);
163template <
typename Node_T>
165 (avnd::texture_output_introspection<Node_T>::size + avnd::buffer_output_introspection<Node_T>::size + avnd::geometry_output_introspection<Node_T>::size) == 0
167struct GfxNode<Node_T> final
168 : CustomGpuOutputNodeBase
169 , GpuNodeElements<Node_T>
174 std::weak_ptr<Execution::ExecutionCommandQueue> q, Gfx::exec_controls ctls,
176 : CustomGpuOutputNodeBase{
std::move(q),
std::move(ctls), ctx}
177 , processModel{element}
181 initGfxPorts<Node_T>(
this, this->input, this->output);
187 return new GfxRenderer<Node_T>{*
this};
Definition score-plugin-avnd/Crousti/ProcessModel.hpp:85
Definition OutputNode.hpp:18
List of nodes to be rendered to an output.
Definition RenderList.hpp:19
RenderState & state
RenderState corresponding to this RenderList.
Definition RenderList.hpp:102
Definition Controls.hpp:25
Base toolkit upon which the software is built.
Definition Application.cpp:116
Definition DocumentContext.hpp:18
Connection between two score::gfx::Port.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:78
Definition score-plugin-gfx/Gfx/Graph/Node.hpp:49
Port of a score::gfx::Node.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:57
Useful abstraction for storing all the data related to a render target.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:125