Decodes NV12 videos. More...

Inheritance diagram for score::gfx::NV12Decoder:
score::gfx::GPUVideoDecoder

Detailed Description

Decodes NV12 videos.

Mostly follow the YUV420 shader, things are just laid out differently in memory

Public Member Functions

 NV12Decoder (Video::ImageFormat &d, bool inverted)
 
std::pair< QShader, QShader > init (RenderList &r) override
 Initialize a GPUVideoDecoder. More...
 
void exec (RenderList &, QRhiResourceUpdateBatch &res, AVFrame &frame) override
 Decode and upload a video frame to the GPU.
 
void setYPixels (QRhiResourceUpdateBatch &res, uint8_t *pixels, int stride) const noexcept
 
void setUVPixels (QRhiResourceUpdateBatch &res, uint8_t *pixels, int stride) const noexcept
 
- Public Member Functions inherited from score::gfx::GPUVideoDecoder
void release (RenderList &)
 This method will release all the created samplers and textures.
 

Public Attributes

Video::ImageFormatdecoder
 
bool nv21 {}
 
- Public Attributes inherited from score::gfx::GPUVideoDecoder
std::vector< Samplersamplers
 

Static Public Attributes

static constexpr const auto nv12_filter_prologue
 
static constexpr const auto nv12_filter_epilogue
 

Additional Inherited Members

- Static Public Member Functions inherited from score::gfx::GPUVideoDecoder
static QRhiTextureSubresourceUploadDescription createTextureUpload (uint8_t *pixels, int w, int h, int bytesPerPixel, int stride)
 Utility method to create a QRhiTextureSubresourceUploadDescription. More...
 
static QString vertexShader () noexcept
 

Member Function Documentation

◆ init()

std::pair<QShader, QShader> score::gfx::NV12Decoder::init ( RenderList r)
inlineoverridevirtual

Initialize a GPUVideoDecoder.

This method must :

  • Create samplers and textures for the video format.
  • Create shaders that will render the data put into these textures.

It returns a {vertex, fragment} shader pair.

Implements score::gfx::GPUVideoDecoder.

Member Data Documentation

◆ nv12_filter_epilogue

constexpr const auto score::gfx::NV12Decoder::nv12_filter_epilogue
staticconstexpr
Initial value:
= R"_(
yuv += offset;
fragColor = vec4(0.0, 0.0, 0.0, 1.0);
fragColor.r = dot(yuv, R_cf);
fragColor.g = dot(yuv, G_cf);
fragColor.b = dot(yuv, B_cf);
})_"

◆ nv12_filter_prologue

constexpr const auto score::gfx::NV12Decoder::nv12_filter_prologue
staticconstexpr
Initial value:
= R"_(#version 450
)_" SCORE_GFX_VIDEO_UNIFORMS R"_(
layout(binding=3) uniform sampler2D y_tex;
layout(binding=4) uniform sampler2D uv_tex;
layout(location = 0) in vec2 v_texcoord;
layout(location = 0) out vec4 fragColor;
const vec3 R_cf = vec3(1.164383, 0.000000, 1.596027);
const vec3 G_cf = vec3(1.164383, -0.391762, -0.812968);
const vec3 B_cf = vec3(1.164383, 2.017232, 0.000000);
const vec3 offset = vec3(-0.0625, -0.5, -0.5);
void main ()
{
float y = texture(y_tex, v_texcoord).r;
float u = texture(uv_tex, v_texcoord).r;
float v = texture(uv_tex, v_texcoord).a;
)_"

The documentation for this struct was generated from the following file: