score::gfx::NV12Decoder Struct Reference
Decodes NV12 videos. More...
Inheritance diagram for score::gfx::NV12Decoder:
Detailed Description
Decodes NV12 videos.
Mostly follow the YUV420 shader, things are just laid out differently in memory
Public Member Functions | |
NV12Decoder (Video::ImageFormat &d, bool inverted) | |
std::pair< QShader, QShader > | init (RenderList &r) override |
Initialize a GPUVideoDecoder. More... | |
void | exec (RenderList &, QRhiResourceUpdateBatch &res, AVFrame &frame) override |
Decode and upload a video frame to the GPU. | |
void | setYPixels (QRhiResourceUpdateBatch &res, uint8_t *pixels, int stride) const noexcept |
void | setUVPixels (QRhiResourceUpdateBatch &res, uint8_t *pixels, int stride) const noexcept |
Public Member Functions inherited from score::gfx::GPUVideoDecoder | |
void | release (RenderList &) |
This method will release all the created samplers and textures. | |
Public Attributes | |
Video::ImageFormat & | decoder |
bool | nv21 {} |
Public Attributes inherited from score::gfx::GPUVideoDecoder | |
std::vector< Sampler > | samplers |
Static Public Attributes | |
static constexpr const auto | nv12_filter_prologue |
static constexpr const auto | nv12_filter_epilogue |
Additional Inherited Members | |
Static Public Member Functions inherited from score::gfx::GPUVideoDecoder | |
static QRhiTextureSubresourceUploadDescription | createTextureUpload (uint8_t *pixels, int w, int h, int bytesPerPixel, int stride) |
Utility method to create a QRhiTextureSubresourceUploadDescription. More... | |
static QString | vertexShader () noexcept |
Member Function Documentation
◆ init()
|
inlineoverridevirtual |
Initialize a GPUVideoDecoder.
This method must :
- Create samplers and textures for the video format.
- Create shaders that will render the data put into these textures.
It returns a {vertex, fragment} shader pair.
Implements score::gfx::GPUVideoDecoder.
Member Data Documentation
◆ nv12_filter_epilogue
|
staticconstexpr |
Initial value:
= R"_(
fragColor = processTexture(vec3(yuv, 1.));
})_"
◆ nv12_filter_prologue
|
staticconstexpr |
Initial value:
= R"_(#version 450
)_" SCORE_GFX_VIDEO_UNIFORMS R"_(
layout(binding=3) uniform sampler2D y_tex;
layout(binding=4) uniform sampler2D uv_tex;
layout(location = 0) in vec2 v_texcoord;
layout(location = 0) out vec4 fragColor;
%2
vec4 processTexture(vec4 tex) {
vec4 processed = convert_to_rgb(tex);
{ %1 }
return processed;
}
void main()
{
float y = texture(y_tex, v_texcoord).r;
float u = texture(uv_tex, v_texcoord).r;
float v = texture(uv_tex, v_texcoord).a;
)_"
The documentation for this struct was generated from the following file: