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Nodes::Looper::loop_period Struct Reference
Detailed Description
The loop as the period of a grid, in frames of the tick: how long the playhead takes to go round it at the speed it goes, and where it is.
Public Attributes | |
| int64_t | length {} |
| 0: no loop yet (empty, or being recorded). | |
| int64_t | position {} |
| bool | going_round {} |
Member Data Documentation
◆ position
| int64_t Nodes::Looper::loop_period::position {} |
Going round: frames into the current round, in [0; length]. Stopped: frames since the loop was made, by the timeline, over all the rounds it would have gone.
The documentation for this struct was generated from the following file: