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Nodes::Looper::loop_period Struct Reference

Detailed Description

The loop as the period of a grid, in frames of the tick: how long the playhead takes to go round it at the speed it goes, and where it is.

Public Attributes

int64_t length {}
 0: no loop yet (empty, or being recorded).
 
int64_t position {}
 
bool going_round {}
 

Member Data Documentation

◆ position

int64_t Nodes::Looper::loop_period::position {}

Going round: frames into the current round, in [0; length]. Stopped: frames since the loop was made, by the timeline, over all the rounds it would have gone.


The documentation for this struct was generated from the following file: