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Gfx::OutputMapping Struct Reference

Public Attributes

QRectF sourceRect {0.0, 0.0, 1.0, 1.0}
 
int screenIndex {-1}
 
QPoint windowPosition {defaultWindowPosition}
 
QSize windowSize {1280, 720}
 
bool fullscreen {false}
 
EdgeBlend blendLeft
 
EdgeBlend blendRight
 
EdgeBlend blendTop
 
EdgeBlend blendBottom
 
CornerWarp cornerWarp
 
OutputLockMode lockMode {OutputLockMode::Free}
 
int rotation {0}
 
bool mirrorX {false}
 
bool mirrorY {false}
 

Member Data Documentation

◆ windowPosition

QPoint Gfx::OutputMapping::windowPosition {defaultWindowPosition}

Not the origin: a window there is hard to grab by its title bar on Windows, and a tiling window manager may not map it at all (on i3 the first output window stayed invisible until it was moved by one pixel).


The documentation for this struct was generated from the following file: