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Execution::ScenarioComponent Struct Referencefinal
Inheritance diagram for Execution::ScenarioComponent:
Public Member Functions | |
| ScenarioComponent (Scenario::ProcessModel &proc, const Context &ctx, QObject *parent) | |
| void | lazy_init () override |
| void | cleanup () override |
Public Member Functions inherited from HierarchicalScenarioComponent< Component_T, Scenario_T, IntervalComponent_T, EventComponent_T, TimeSyncComponent_T, StateComponent_T, HasOwnership > | |
| template<typename... Args> | |
| HierarchicalScenarioComponent (Args &&... args) | |
| The default constructor will also initialize the children. | |
| template<typename... Args> | |
| HierarchicalScenarioComponent (score::lazy_init_t, Args &&... args) | |
| void | init () |
| Do not forget to call this when using the lazy constructor. | |
| const std::list< IntervalPair > & | intervals_pairs () const |
| const std::list< EventPair > & | events_pairs () const |
| const std::list< StatePair > & | states_pairs () const |
| const std::list< TimeSyncPair > & | timeSyncs_pairs () const |
| void | clear () |
| template<typename elt_t > | |
| void | remove (const elt_t &element) |
The documentation for this struct was generated from the following files:
- Process/ScenarioExecution.hpp
- ScenarioExecution.cpp
Public Member Functions inherited from