Execution::ScenarioComponent Struct Referencefinal
Inheritance diagram for Execution::ScenarioComponent:
Public Member Functions | |
ScenarioComponent (Scenario::ProcessModel &proc, const Context &ctx, QObject *parent) | |
void | lazy_init () override |
void | cleanup () override |
Public Member Functions inherited from HierarchicalScenarioComponent< Component_T, Scenario_T, IntervalComponent_T, EventComponent_T, TimeSyncComponent_T, StateComponent_T, HasOwnership > | |
template<typename... Args> | |
HierarchicalScenarioComponent (Args &&... args) | |
The default constructor will also initialize the children. | |
template<typename... Args> | |
HierarchicalScenarioComponent (score::lazy_init_t, Args &&... args) | |
void | init () |
Do not forget to call this when using the lazy constructor. | |
const std::list< IntervalPair > & | intervals_pairs () const |
const std::list< EventPair > & | events_pairs () const |
const std::list< StatePair > & | states_pairs () const |
const std::list< TimeSyncPair > & | timeSyncs_pairs () const |
void | clear () |
template<typename elt_t > | |
void | remove (const elt_t &element) |
The documentation for this struct was generated from the following files:
- Process/ScenarioExecution.hpp
- ScenarioExecution.cpp