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Ui::VideoScope::geometry Namespace Reference
Detailed Description
Where scope values land in the scope image, in [0, 1] from the top left. The shaders map their bins the same way.
Functions | |
| double | waveY (double v) noexcept |
| Waveforms show from -7% to 109%, so that sub-blacks and super-whites show. | |
| QPointF | vector (double cb, double cr, double zoom) noexcept |
| QPointF | cie (double x, double y) noexcept |
| QPointF | diamondUpper (double b, double g) noexcept |
| QPointF | diamondLower (double r, double g) noexcept |
Function Documentation
◆ diamondUpper()
|
inlinenoexcept |
The upper diamond plots B'-G' against B'+G', the lower R'-G' against -(R'+G')