Loading...
Searching...
No Matches
decoders/P010.hpp
1#pragma once
2#include <Gfx/Graph/decoders/ColorSpace.hpp>
3#include <Gfx/Graph/decoders/GPUVideoDecoder.hpp>
4
5extern "C" {
6#include <libavformat/avformat.h>
7}
8
9namespace score::gfx
10{
11
23{
24 static const constexpr auto frag = R"_(#version 450
25
26)_" SCORE_GFX_VIDEO_UNIFORMS R"_(
27
28layout(binding=3) uniform sampler2D y_tex;
29layout(binding=4) uniform sampler2D uv_tex;
30
31layout(location = 0) in vec2 v_texcoord;
32layout(location = 0) out vec4 fragColor;
33
34%2
35
36vec4 processTexture(vec4 tex) {
37 vec4 processed = convert_to_rgb(tex);
38 { %1 }
39 return processed;
40}
41
42void main()
43{
44
45
46 const float s = )_" SCORE_GFX_MSB_ALIGNED_SCALE R"_(;
47 float y = s * texture(y_tex, v_texcoord).r;
48 float u = s * texture(uv_tex, v_texcoord).r;
49 float v = s * texture(uv_tex, v_texcoord).g;
50
51 fragColor = processTexture(vec4(y, u, v, 1.));
52})_";
53
54 Video::ImageFormat& decoder;
55
57 : decoder{d}
58 {
59 }
60
61 std::pair<QShader, QShader> init(RenderList& r) override
62 {
63 auto& rhi = *r.state.rhi;
64 const auto w = decoder.width, h = decoder.height;
65
66 // Y plane: R16 at full resolution
67 {
68 auto tex = rhi.newTexture(QRhiTexture::R16, {w, h}, 1, QRhiTexture::Flag{});
69 tex->create();
70
71 auto sampler = rhi.newSampler(
72 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
73 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
74 sampler->create();
75 samplers.push_back({sampler, tex});
76 }
77
78 // UV plane: RG16 (two 16-bit channels interleaved) at half resolution
79 {
80 auto tex
81 = rhi.newTexture(QRhiTexture::RG16, {w / 2, h / 2}, 1, QRhiTexture::Flag{});
82 tex->create();
83
84 auto sampler = rhi.newSampler(
85 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
86 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
87 sampler->create();
88 samplers.push_back({sampler, tex});
89 }
90
92 r.state, vertexShader(), QString(frag).arg("").arg(colorMatrix(decoder)));
93 }
94
95 void exec(RenderList&, QRhiResourceUpdateBatch& res, AVFrame& frame) override
96 {
97 setYPixels(res, frame.data[0], frame.linesize[0]);
98 setUVPixels(res, frame.data[1], frame.linesize[1]);
99 }
100
101 void
102 setYPixels(QRhiResourceUpdateBatch& res, uint8_t* pixels, int stride) const noexcept
103 {
104 const auto w = decoder.width, h = decoder.height;
105 auto y_tex = samplers[0].texture;
106
107 QRhiTextureUploadEntry entry{0, 0, createTextureUpload(pixels, w, h, 2, stride)};
108 QRhiTextureUploadDescription desc{entry};
109
110 res.uploadTexture(y_tex, desc);
111 }
112
113 void
114 setUVPixels(QRhiResourceUpdateBatch& res, uint8_t* pixels, int stride) const noexcept
115 {
116 const auto w = decoder.width / 2, h = decoder.height / 2;
117 auto uv_tex = samplers[1].texture;
118
119 QRhiTextureUploadEntry entry{0, 0, createTextureUpload(pixels, w, h, 4, stride)};
120 QRhiTextureUploadDescription desc{entry};
121
122 res.uploadTexture(uv_tex, desc);
123 }
124};
125
126}
Processes and renders a video frame on the GPU.
Definition GPUVideoDecoder.hpp:90
static QRhiTextureSubresourceUploadDescription createTextureUpload(uint8_t *pixels, int w, int h, int bytesPerPixel, int stride)
Utility method to create a QRhiTextureSubresourceUploadDescription.
Definition GPUVideoDecoder.cpp:22
List of nodes to be rendered to an output.
Definition RenderList.hpp:30
RenderState & state
RenderState corresponding to this RenderList.
Definition RenderList.hpp:169
Graphics rendering pipeline for ossia score.
Definition Filter/PreviewWidget.hpp:11
std::pair< QShader, QShader > makeShaders(const RenderState &v, QString vert, QString frag, int multiViewCount)
Get a pair of compiled vertex / fragment shaders from GLSL 4.5 sources.
Definition score-plugin-gfx/Gfx/Graph/Utils.cpp:1238
Definition VideoInterface.hpp:26
Decodes P010 videos.
Definition decoders/P010.hpp:23
std::pair< QShader, QShader > init(RenderList &r) override
Initialize a GPUVideoDecoder.
Definition decoders/P010.hpp:61
void exec(RenderList &, QRhiResourceUpdateBatch &res, AVFrame &frame) override
Decode and upload a video frame to the GPU.
Definition decoders/P010.hpp:95