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score::gfx::OutputNodeRenderer Member List

This is the complete list of members for score::gfx::OutputNodeRenderer, including all inherited members.

addInputEdge(RenderList &renderer, Edge &edge, QRhiResourceUpdateBatch &res)score::gfx::NodeRenderervirtual
addOutputPass(RenderList &renderer, Edge &edge, QRhiResourceUpdateBatch &res)score::gfx::NodeRenderervirtual
bufferForInput(const Port &input) (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderervirtual
bufferForOutput(const Port &output) (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderervirtual
checkForChanges() (defined in score::gfx::NodeRenderer)score::gfx::NodeRendererinline
findGeometryByPort(int32_t port) constscore::gfx::NodeRendererinline
finishFrame(RenderList &, QRhiCommandBuffer &commands, QRhiResourceUpdateBatch *&res) (defined in score::gfx::OutputNodeRenderer)score::gfx::OutputNodeRenderervirtual
forEachSceneOnPort(int32_t port, F &&fn) constscore::gfx::NodeRendererinline
geometryscore::gfx::NodeRenderer
geometryChanged (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderer
hasOutputPassForEdge(Edge &edge) constscore::gfx::NodeRenderervirtual
init(RenderList &renderer, QRhiResourceUpdateBatch &res)=0 (defined in score::gfx::NodeRenderer)score::gfx::NodeRendererpure virtual
initState(RenderList &renderer, QRhiResourceUpdateBatch &res)score::gfx::NodeRenderervirtual
inputAboutToFinish(RenderList &renderer, const Port &p, QRhiResourceUpdateBatch *&)score::gfx::NodeRenderervirtual
m_initializedscore::gfx::NodeRenderer
m_mergeCacheInputs (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderer
m_mergeCacheOutput (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderer
m_portGeometries (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderer
m_portScenesscore::gfx::NodeRenderer
m_wrapCachescore::gfx::NodeRenderer
materialChanged (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderer
MergeCacheKey typedefscore::gfx::NodeRenderer
node (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderer
nodeId (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderer
NodeRenderer(const Node &node) (defined in score::gfx::NodeRenderer)score::gfx::NodeRendererinlineexplicit
PortSourceKey typedefscore::gfx::NodeRenderer
process(int32_t port, const ossia::geometry_spec &v) (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderer
process(int32_t port, const ossia::scene_spec &v) (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderer
process(int32_t port, const ossia::transform3d &v) (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderervirtual
process(int32_t port, const ossia::geometry_spec &v, const void *source_key)score::gfx::NodeRenderer
process(int32_t port, const ossia::scene_spec &v, const void *source_key) (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderer
release(RenderList &)=0 (defined in score::gfx::NodeRenderer)score::gfx::NodeRendererpure virtual
releaseState(RenderList &renderer)score::gfx::NodeRenderervirtual
removeInputEdge(RenderList &renderer, Edge &edge)score::gfx::NodeRenderervirtual
removeOutputPass(RenderList &, Edge &) overridescore::gfx::OutputNodeRendererinlinevirtual
renderTargetForInput(const Port &input) (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderervirtual
renderTargetSpecsChanged (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderer
runInitialPasses(RenderList &, QRhiCommandBuffer &commands, QRhiResourceUpdateBatch *&res, Edge &edge) (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderervirtual
runRenderPass(RenderList &, QRhiCommandBuffer &commands, Edge &edge) (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderervirtual
scenescore::gfx::NodeRenderer
sceneChanged (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderer
seedInitialOutputs(RenderList &renderer)score::gfx::NodeRenderervirtual
syncRenderTargetIndex()score::gfx::NodeRendererinline
textureForOutput(const Port &output)score::gfx::NodeRenderervirtual
update(RenderList &renderer, QRhiResourceUpdateBatch &res, Edge *edge)=0 (defined in score::gfx::NodeRenderer)score::gfx::NodeRendererpure virtual
updateInputSamplerFilter(const Port &input, const RenderTargetSpecs &spec)score::gfx::NodeRenderervirtual
updateInputTexture(const Port &input, QRhiTexture *tex, QRhiTexture *depthTex=nullptr)score::gfx::NodeRenderervirtual
~NodeRenderer() (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderervirtual
~OutputNodeRenderer() (defined in score::gfx::OutputNodeRenderer)score::gfx::OutputNodeRenderervirtual