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score::gfx::OutputNodeRenderer Member List
This is the complete list of members for score::gfx::OutputNodeRenderer, including all inherited members.
| addInputEdge(RenderList &renderer, Edge &edge, QRhiResourceUpdateBatch &res) | score::gfx::NodeRenderer | virtual |
| addOutputPass(RenderList &renderer, Edge &edge, QRhiResourceUpdateBatch &res) | score::gfx::NodeRenderer | virtual |
| bufferForInput(const Port &input) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
| bufferForOutput(const Port &output) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
| checkForChanges() (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | inline |
| findGeometryByPort(int32_t port) const | score::gfx::NodeRenderer | inline |
| finishFrame(RenderList &, QRhiCommandBuffer &commands, QRhiResourceUpdateBatch *&res) (defined in score::gfx::OutputNodeRenderer) | score::gfx::OutputNodeRenderer | virtual |
| forEachSceneOnPort(int32_t port, F &&fn) const | score::gfx::NodeRenderer | inline |
| geometry | score::gfx::NodeRenderer | |
| geometryChanged (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| hasOutputPassForEdge(Edge &edge) const | score::gfx::NodeRenderer | virtual |
| init(RenderList &renderer, QRhiResourceUpdateBatch &res)=0 (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | pure virtual |
| initState(RenderList &renderer, QRhiResourceUpdateBatch &res) | score::gfx::NodeRenderer | virtual |
| inputAboutToFinish(RenderList &renderer, const Port &p, QRhiResourceUpdateBatch *&) | score::gfx::NodeRenderer | virtual |
| m_initialized | score::gfx::NodeRenderer | |
| m_mergeCacheInputs (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| m_mergeCacheOutput (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| m_portGeometries (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| m_portScenes | score::gfx::NodeRenderer | |
| m_wrapCache | score::gfx::NodeRenderer | |
| materialChanged (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| MergeCacheKey typedef | score::gfx::NodeRenderer | |
| node (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| nodeId (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| NodeRenderer(const Node &node) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | inlineexplicit |
| PortSourceKey typedef | score::gfx::NodeRenderer | |
| process(int32_t port, const ossia::geometry_spec &v) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| process(int32_t port, const ossia::scene_spec &v) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| process(int32_t port, const ossia::transform3d &v) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
| process(int32_t port, const ossia::geometry_spec &v, const void *source_key) | score::gfx::NodeRenderer | |
| process(int32_t port, const ossia::scene_spec &v, const void *source_key) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| release(RenderList &)=0 (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | pure virtual |
| releaseState(RenderList &renderer) | score::gfx::NodeRenderer | virtual |
| removeInputEdge(RenderList &renderer, Edge &edge) | score::gfx::NodeRenderer | virtual |
| removeOutputPass(RenderList &, Edge &) override | score::gfx::OutputNodeRenderer | inlinevirtual |
| renderTargetForInput(const Port &input) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
| renderTargetSpecsChanged (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| runInitialPasses(RenderList &, QRhiCommandBuffer &commands, QRhiResourceUpdateBatch *&res, Edge &edge) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
| runRenderPass(RenderList &, QRhiCommandBuffer &commands, Edge &edge) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
| scene | score::gfx::NodeRenderer | |
| sceneChanged (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| seedInitialOutputs(RenderList &renderer) | score::gfx::NodeRenderer | virtual |
| syncRenderTargetIndex() | score::gfx::NodeRenderer | inline |
| textureForOutput(const Port &output) | score::gfx::NodeRenderer | virtual |
| update(RenderList &renderer, QRhiResourceUpdateBatch &res, Edge *edge)=0 (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | pure virtual |
| updateInputSamplerFilter(const Port &input, const RenderTargetSpecs &spec) | score::gfx::NodeRenderer | virtual |
| updateInputTexture(const Port &input, QRhiTexture *tex, QRhiTexture *depthTex=nullptr) | score::gfx::NodeRenderer | virtual |
| ~NodeRenderer() (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
| ~OutputNodeRenderer() (defined in score::gfx::OutputNodeRenderer) | score::gfx::OutputNodeRenderer | virtual |