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score::gfx::DirectVideoNodeRenderer Class Reference

Renderer for intra-only video codecs with instant seeking. More...

Inheritance diagram for score::gfx::DirectVideoNodeRenderer:
score::gfx::NodeRenderer

Detailed Description

Renderer for intra-only video codecs with instant seeking.

Unlike VideoNodeRenderer which reads from a frame queue fed by a background thread, this renderer owns its own LibAV decoding context and performs synchronous seek + decode + GPU upload directly in update().

This enables instant seeking for all-intra codecs (ProRes, MJPEG, DNxHD, HAP, etc.) where every frame is independently decodable.

Supports hardware-accelerated decoding when available (VAAPI, D3D11VA, CUDA, VideoToolbox, Vulkan Video). When zero-copy GPU texture import is not possible for the current RHI backend, falls back to av_hwframe_transfer_data() which still avoids software decode CPU cost.

Public Member Functions

 DirectVideoNodeRenderer (const VideoNodeBase &node, const Video::VideoMetadata &metadata) noexcept
 
 DirectVideoNodeRenderer (const DirectVideoNodeRenderer &)=delete
 
 DirectVideoNodeRenderer (DirectVideoNodeRenderer &&)=delete
 
DirectVideoNodeRenderer & operator= (const DirectVideoNodeRenderer &)=delete
 
DirectVideoNodeRenderer & operator= (DirectVideoNodeRenderer &&)=delete
 
TextureRenderTarget renderTargetForInput (const Port &input) override
 
void init (RenderList &renderer, QRhiResourceUpdateBatch &res) override
 
void runRenderPass (RenderList &, QRhiCommandBuffer &commands, Edge &edge) override
 
void update (RenderList &renderer, QRhiResourceUpdateBatch &res, Edge *edge) override
 
void runInitialPasses (RenderList &, QRhiCommandBuffer &commands, QRhiResourceUpdateBatch *&res, Edge &edge) override
 
QRhiTexture * textureForOutput (const Port &output) override
 
void release (RenderList &r) override
 
void initState (RenderList &renderer, QRhiResourceUpdateBatch &res) override
 
void releaseState (RenderList &renderer) override
 
void addOutputPass (RenderList &renderer, Edge &edge, QRhiResourceUpdateBatch &res) override
 Create a pass for a new output edge (pipeline, SRB, processUBO).
 
void removeOutputPass (RenderList &renderer, Edge &edge) override
 
bool hasOutputPassForEdge (Edge &edge) const override
 Check if this renderer already has an output pass for the given edge.
 
- Public Member Functions inherited from score::gfx::NodeRenderer
 NodeRenderer (const Node &node)
 
virtual BufferView bufferForInput (const Port &input)
 
virtual BufferView bufferForOutput (const Port &output)
 
virtual void updateInputTexture (const Port &input, QRhiTexture *tex, QRhiTexture *depthTex=nullptr)
 
virtual void updateInputSamplerFilter (const Port &input, const RenderTargetSpecs &spec)
 
virtual void inputAboutToFinish (RenderList &renderer, const Port &p, QRhiResourceUpdateBatch *&)
 
virtual QRhiGraphicsPipeline::CompareOp depthCompare () const noexcept
 The depth compare this renderer's pipeline was built with.
 
void checkForChanges ()
 
void syncRenderTargetIndex ()
 
void process (int32_t port, const ossia::geometry_spec &v)
 
void process (int32_t port, const ossia::scene_spec &v)
 
virtual void process (int32_t port, const ossia::transform3d &v)
 
void process (int32_t port, const ossia::geometry_spec &v, const void *source_key)
 
void process (int32_t port, const ossia::scene_spec &v, const void *source_key)
 
const ossia::geometry_spec * findGeometryByPort (int32_t port) const
 
template<typename F >
void forEachSceneOnPort (int32_t port, F &&fn) const
 
virtual void addInputEdge (RenderList &renderer, Edge &edge, QRhiResourceUpdateBatch &res)
 
virtual void removeInputEdge (RenderList &renderer, Edge &edge)
 Notify the renderer that an input edge was disconnected.
 
virtual void seedInitialOutputs (RenderList &renderer)
 
virtual bool followsRenderSize () const noexcept
 
virtual const Mesh * currentMesh () const noexcept
 

Additional Inherited Members

- Public Types inherited from score::gfx::NodeRenderer
using PortSourceKey = std::pair< int32_t, const void * >
 
using MergeCacheKey = std::pair< const ossia::scene_state *, int64_t >
 
- Public Attributes inherited from score::gfx::NodeRenderer
const Node & node
 
ossia::geometry_spec geometry
 The geometry to use.
 
ossia::small_flat_map< PortSourceKey, ossia::geometry_spec, 4 > m_portGeometries
 
ossia::scene_spec scene
 The scene to use (when receiving scene_spec data).
 
ossia::small_flat_map< PortSourceKey, ossia::scene_spec, 4 > m_portScenes
 Per-(port, source) scene storage. See m_portGeometries comment.
 
ossia::small_vector< MergeCacheKey, 4 > m_mergeCacheInputs
 
ossia::scene_spec m_mergeCacheOutput
 
ossia::small_flat_map< PortSourceKey, std::pair< ossia::geometry_spec, ossia::scene_spec >, 4 > m_wrapCache
 
int32_t nodeId {-1}
 
bool materialChanged {false}
 
bool geometryChanged {false}
 
bool sceneChanged {false}
 
bool renderTargetSpecsChanged {false}
 
bool m_initialized {false}
 

Member Function Documentation

◆ addOutputPass()

void score::gfx::DirectVideoNodeRenderer::addOutputPass ( RenderList &  renderer,
Edge &  edge,
QRhiResourceUpdateBatch &  res 
)
overridevirtual

Create a pass for a new output edge (pipeline, SRB, processUBO).

Reimplemented from score::gfx::NodeRenderer.

◆ hasOutputPassForEdge()

bool score::gfx::DirectVideoNodeRenderer::hasOutputPassForEdge ( Edge &  edge) const
overridevirtual

Check if this renderer already has an output pass for the given edge.

Reimplemented from score::gfx::NodeRenderer.

◆ init()

void score::gfx::DirectVideoNodeRenderer::init ( RenderList &  renderer,
QRhiResourceUpdateBatch &  res 
)
overridevirtual

◆ initState()

void score::gfx::DirectVideoNodeRenderer::initState ( RenderList &  renderer,
QRhiResourceUpdateBatch &  res 
)
overridevirtual

Initialize edge-independent state: material UBO, samplers, mesh, shaders. Called once when the renderer enters a RenderList.

Reimplemented from score::gfx::NodeRenderer.

◆ release()

void score::gfx::DirectVideoNodeRenderer::release ( RenderList &  r)
overridevirtual

◆ releaseState()

void score::gfx::DirectVideoNodeRenderer::releaseState ( RenderList &  renderer)
overridevirtual

Release edge-independent state. Called once when the renderer leaves a RenderList.

Reimplemented from score::gfx::NodeRenderer.

◆ removeOutputPass()

void score::gfx::DirectVideoNodeRenderer::removeOutputPass ( RenderList &  renderer,
Edge &  edge 
)
overridevirtual

Remove the pass for a removed output edge. Pure-virtual: every concrete renderer must explicitly handle edge removal. Sinks (OutputNodeRenderer) and data-only renderers that store no per-edge GPU state can override with an empty body.

Implements score::gfx::NodeRenderer.

◆ renderTargetForInput()

TextureRenderTarget score::gfx::DirectVideoNodeRenderer::renderTargetForInput ( const Port &  input)
overridevirtual

Reimplemented from score::gfx::NodeRenderer.

◆ runInitialPasses()

void score::gfx::DirectVideoNodeRenderer::runInitialPasses ( RenderList &  renderer,
QRhiCommandBuffer &  commands,
QRhiResourceUpdateBatch *&  res,
Edge &  edge 
)
overridevirtual

Reimplemented from score::gfx::NodeRenderer.

◆ runRenderPass()

void score::gfx::DirectVideoNodeRenderer::runRenderPass ( RenderList &  renderer,
QRhiCommandBuffer &  commands,
Edge &  edge 
)
overridevirtual

Reimplemented from score::gfx::NodeRenderer.

◆ textureForOutput()

QRhiTexture * score::gfx::DirectVideoNodeRenderer::textureForOutput ( const Port &  output)
overridevirtual

Returns a texture owned by this renderer for a given output port. Used for GrabsFromSource ports (e.g. cubemaps) where the upstream node produces a texture directly rather than rendering into a downstream-provided render target.

Reimplemented from score::gfx::NodeRenderer.

◆ update()

void score::gfx::DirectVideoNodeRenderer::update ( RenderList &  renderer,
QRhiResourceUpdateBatch &  res,
Edge *  edge 
)
overridevirtual

The documentation for this class was generated from the following files: