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Scenario::EditionSettings Class Referencefinal
Inheritance diagram for Scenario::EditionSettings:
Public Member Functions | |
| ExpandMode | expandMode () const |
| Scenario::Tool | tool () const |
| void | setExpandMode (ExpandMode expandMode) |
| void | setTool (Scenario::Tool tool) |
| void | setExecution (bool ex) |
| void | setDefault () |
| void | restoreTool () |
| LockMode | lockMode () const |
| bool | recordPlayback () const noexcept |
| Keep in the document the values playback writes into published controls. | |
| void | setRecordPlayback (bool b) |
| void | setLockHeld (bool held) |
| void | setLockMode (LockMode lockMode) |
| void | expandModeChanged (ExpandMode expandMode) |
| void | toolChanged (Scenario::Tool tool) |
| void | lockModeChanged (LockMode lockMode) |
| void | recordPlaybackChanged (bool b) |
Member Function Documentation
◆ setLockHeld()
| void Scenario::EditionSettings::setLockHeld | ( | bool | held | ) |
Whether the lock key (Shift) is held: the lock follows it, and the resets of the lock (tool changes, setDefault) go back to it instead of Free
The documentation for this class was generated from the following files:
- ScenarioEditionSettings.hpp
- ScenarioEditionSettings.cpp