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LocalTree::ScriptableTimeSync Class Referencefinal
score:/triggers/<name>: an impulse that fires the sync. More...
Inheritance diagram for LocalTree::ScriptableTimeSync:
Detailed Description
score:/triggers/<name>: an impulse that fires the sync.
Classes | |
| struct | Execution |
| Lets a trigger from any thread reach the running sync; null when not playing. More... | |
Public Member Functions | |
| ScriptableTimeSync (ScriptableRoots roots, Scenario::TimeSyncModel &sync, const score::DocumentContext &ctx, QObject *parent) | |
| ossia::net::node_base * | node () const noexcept |
| const std::shared_ptr< Execution > & | execution () const noexcept |
Public Member Functions inherited from score::GenericComponent< const score::DocumentContext > | |
| GenericComponent (const score::DocumentContext &sys, Args &&... args) noexcept | |
| const score::DocumentContext & | system () const noexcept |
Public Member Functions inherited from score::Component | |
| Component (QObject *parent) | |
| Component (const QString &name, QObject *parent) | |
| virtual UuidKey< score::Component > | key () const noexcept=0 |
| virtual bool | key_match (UuidKey< score::Component > other) const noexcept=0 |
Static Public Attributes | |
| static constexpr bool | is_unique = true |
The documentation for this class was generated from the following files:
- ScriptableScenarioComponent.hpp
- ScriptableScenarioComponent.cpp
Public Member Functions inherited from