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Gfx::multi_texture_input_node Class Referencefinal

Root of a device exposing several texture streams. More...

Inheritance diagram for Gfx::multi_texture_input_node:

Detailed Description

Root of a device exposing several texture streams.

Carries no parameter of its own: the root is the rig, and the frames belong to its children. Streams are added up front by the device rather than created on demand, because each one has to be handed the gfx node it renders.

Public Member Functions

 multi_texture_input_node (ossia::net::device_base &dev, std::string name)
 
ossia::net::node_base * add_stream (score::gfx::Node *gfx_n, GfxExecutionAction *context, std::string name)
 
ossia::net::parameter_base * get_parameter () const override
 

The documentation for this class was generated from the following file: