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Gfx::CaptureControlTree Class Reference
Builds /render/ for one capture stream.
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Detailed Description
Builds /render/ for one capture stream.
Holds the working copy the controls edit. Each control owns one field, so a write is a read-modify-write of the whole struct – serialised here, because two controls written at once from different threads would otherwise lose one of the two edits.
Public Member Functions | |
| CaptureControlTree (score::gfx::CaptureAdjustSlot &slot, ossia::net::device_base &dev, ossia::net::node_base &parent, std::string group="render") | |
| CaptureControlTree (const CaptureControlTree &)=delete | |
| CaptureControlTree & | operator= (const CaptureControlTree &)=delete |
| std::size_t | count () const noexcept |
The documentation for this class was generated from the following file: