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Gfx::CaptureControlTree Class Reference

Builds /render/ for one capture stream. More...

Detailed Description

Builds /render/ for one capture stream.

Holds the working copy the controls edit. Each control owns one field, so a write is a read-modify-write of the whole struct – serialised here, because two controls written at once from different threads would otherwise lose one of the two edits.

Public Member Functions

 CaptureControlTree (score::gfx::CaptureAdjustSlot &slot, ossia::net::device_base &dev, ossia::net::node_base &parent, std::string group="render")
 
 CaptureControlTree (const CaptureControlTree &)=delete
 
CaptureControlTreeoperator= (const CaptureControlTree &)=delete
 
std::size_t count () const noexcept
 

The documentation for this class was generated from the following file: